Facebook

Meta Now Lets EU Users Unlink Their Facebook, Messenger and Instagram Accounts (neowin.net) 13

To comply with the EU's Digital Markets Act, Meta is rolling out changes to give users in Europe the ability to unlink their Facebook, Messenger and Instagram accounts. Neowin reports: One key choice users will have is how information is shared between Facebook and Instagram. Instagram and Facebook users will be able to choose whether or not they want information shared between the apps. Those who currently have connected Instagram and Facebook accounts can opt to keep sharing data between the apps or separate their accounts. Furthermore, Messenger is getting a standalone option. Users can continue using Messenger with their Facebook account or create a new account completely independent of Facebook. This new Messenger account will still offer core features like messaging, chat, and voice/video calls, but without Facebook.

For Facebook Marketplace, the options will be a personalized marketplace experience that taps into Facebook profiles or an anonymized experience where buyers and sellers only communicate via email instead of Messenger. For gamers, Meta offers a similar choice to Facebook Gaming. Users can keep their Facebook info linked for access to features like multiplayer, in-game purchases, and personalized recommendations. Alternatively, they can opt for a Facebook-free gaming experience. Finally, an option introduced in November 2023 remains relevant -- European users can choose to pay a subscription to Facebook and Instagram ad-free. It ensures that their information is not used for targeted advertising.

Businesses

Sheryl Sandberg To Exit Meta's Board After 12 Years (axios.com) 11

According to Axios, former Meta chief operating officer Sheryl Sandberg plans to leave Meta's board of directors after holding a seat for the past 12 years. From the report: "With a heart filled with gratitude and a mind filled with memories, I let the Meta board know that I will not stand for reelection this May," Sandberg wrote In a Facebook post announcing her departure. "After I left my role as COO, I remained on the board to help ensure a successful transition," Sandberg said. Acknowledging CEO Mark Zuckerberg's leadership, Sandberg said he and Meta's current leadership team "have proven beyond a doubt that the Meta business is strong and well-positioned for the future, so this feels like the right time to step away." "I will always be grateful to Mark for believing in me and for his partnership and friendship; he is that truly once-in-a-generation visionary leader and he is equally amazing as a friend who stays by your side through the good times and the bad," Sandberg added. She also expressed gratitude to her colleagues and teammates at Meta as well as Meta's board members.

Sandberg left the company she helped build as an executive in September 2022 after 14 years. She remained on Meta's board following her departure, a seat she held for the past 12 years. In announcing her departure, Sandberg said she aimed to focus on more philanthropic work. In the time since leaving the company as an executive, she has focused more her time on her women's leadership philanthropy, Lean In. More recently, Sandberg has also focused on the conversation around rape and sexual violence as a weapon of war, particularly as it pertains to the Israel-Hamas conflict.
Axios notes that Meta's revenue "grew 43,000% from $272 million in 2008 to nearly $118 billion in 2021" under Sandberg's business leadership.
Open Source

Jabber Was Announced on Slashdot 25 Years Ago This Week (slashdot.org) 32

25 years ago, Slashdot's CmdrTaco posted an announcement from Slashdot reader #257. "Jabber is a new project I recently started to create a complete open-source platform for Instant Messaging with transparent communication to other Instant Messaging systems (ICQ, AIM, etc).

"Most of the initial design and protocol work is done, as well as a working server and a few test clients."

You can find the rest of the story on Wikipedia. "Its major outcome proved to be the development of the XMPP protocol." ("Based on XML, it enables the near-real-time exchange of structured data between two or more network entities.") Originally developed by the open-source community, the protocols were formalized as an approved instant messaging standard in 2004 and have been continuously developed with new extensions and features... In addition to these core protocols standardized at the IETF, the XMPP Standards Foundation (formerly the Jabber Software Foundation) is active in developing open XMPP extensions...

XMPP features such as federation across domains, publish/subscribe, authentication and its security even for mobile endpoints are being used to implement the Internet of Things.

"Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses..."

Slashdot reader #257 turned out to be Jeremie Miller (who at the time was just 23 years old). And according to his own page on Wikipedia, "Currently, Miller sits on the board of directors for Bluesky Social, a social media platform."
The Internet

25 Years Since the First Real 'Slashdot Effect' (slashdot.org) 31

reg writes: Twenty-five years ago today, CmdrTaco innocently posted a story entitled "Collection of Fun Video Clips" in the days of T1 lines and invited anyone with the bandwidth to check it out. Even though the term "Slashdot Effect" had already been coined, this was the first time it took down a site. The site owner got a personal call from their ISP, which was later reported in the comments, where he also noted that he was writing a novella called "She Hates My Futon." Many old timers started reading that, although it's never been finished, despite having a Good Reads page, a Facebook page, and several promises that he'll complete it.
Facebook

Meet 'Link History,' Facebook's New Way To Track the Websites You Visit (gizmodo.com) 17

An anonymous reader quotes a report from Gizmodo: Facebook recently rolled out a new "Link History" setting that creates a special repository of all the links you click on in the Facebook mobile app. Users can opt-out, but Link History is turned on by default, and the data is used for targeted ads. The company pitches Link History as a useful tool for consumers "with your browsing activity saved in one place," rather than another way to keep tabs on your behavior. With the new setting you'll "never lose a link again," Facebook says in a pop-up encouraging users to consent to the new tracking method. The company goes on to mention that "When you allow link history, we may use your information to improve your ads across Meta technologies."

Facebook promises to delete the Link History it's created for you within 90 days if you turn the setting off. According to a Facebook help page, Link History isn't available everywhere. The company says it's rolling out globally "over time." This is a privacy improvement in some ways, but the setting raises more questions than it answers. Meta has always kept track of the links you click on, and this is the first time users have had any visibility or control over this corner of the company's internet spying apparatus. In other words, Meta is just asking users for permission for a category of tracking that it's been using for over a decade. Beyond that, there are a number of ways this setting might give users an illusion of privacy that Meta isn't offering.
"The Link History doesn't mention anything about the invasive ways Facebook monitors what you're doing once you visit a webpage," notes Gizmodo's Thomas Germain. "It seems the setting only affects Meta's record of the fact that you clicked a link in the first place. Furthermore, Meta links everything you do on Facebook, Instagram, WhatsApp, and its other products. Unlike several of Facebook's other privacy settings, Link History doesn't say that it affects any of Meta's other apps, leaving you with the data harvesting status quo on other parts of Mark Zuckerberg's empire."

"Link History also creates a confusing new regime that establishes privacy settings that don't apply if you access Facebook outside of the Facebook app. If you log in to Facebook on a computer or a mobile browser instead, Link History doesn't protect you. In fact, you can't see the Link History page at all if you're looking at Facebook on your laptop."
Stats

What Were Slashdot's Top 10 Stories of 2023? 22

Slashdot's 10 most-visited stories of 2023 seemed to touch on all the themes of the year, with a story about AI, two about electric cars, two stories about Linux, and two about the Rust programming language.

And at the top of this list, the #1 story of the year drew over 100,000 views...

Interestingly, a story that ran on New Year's Eve of 2022 attracted so much traffic, it would've been the second-most visited story for all of 2023 — if it had run just a few hours later. That story?

Systemd's Growth Over 2022.

Canada

Meta's News Ban In Canada Remains As Online News Act Goes Into Effect (bbc.com) 147

An anonymous reader quotes a report from the BBC: A bill that mandates tech giants pay news outlets for their content has come into effect in Canada amid an ongoing dispute with Facebook and Instagram owner Meta over the law. Some have hailed it as a game-changer that sets out a permanent framework that will see a steady drip of funds from wealthy tech companies to Canada's struggling journalism industry. But it has also been met with resistance by Google and Meta -- the only two companies big enough to be encompassed by the law. In response, over the summer, Meta blocked access to news on Facebook and Instagram for Canadians. Google looked set to follow, but after months of talks, the federal government was able to negotiate a deal with the search giant as the company has agreed to pay Canadian news outlets $75 million annually.

No such agreement appears to be on the horizon with Meta, which has called the law "fundamentally flawed." If Meta is refusing to budge, so is the government. "We will continue to push Meta, that makes billions of dollars in profits, even though it is refusing to invest in the journalistic rigor and stability of the media," Prime Minister Justin Trudeau told reporters on Friday.
According to a study by the Media Ecosystem Observatory, the views of Canadian news on Facebook dropped 90% after the company blocked access to news on the platform. Local news outlets have been hit particularly hard.

"The loss of journalism on Meta platforms represents a significant decline in the resiliency of the Canadian media ecosystem," said Taylor Owen, a researcher at McGill and the co-author of the study. He believes it also hurts Meta's brand in the long run, pointing to the fact that the Canada's federal government, as well as that of British Columbia, other municipalities and a handful of large Canadian corporations, have all pulled their advertising off Facebook and Instagram in retaliation.
Social Networks

Threads Launches In the European Union (macrumors.com) 27

Meta CEO Mark Zuckerberg announced that Threads is now available to users in the European Union. "Today we're opening Threads to more countries in Europe," wrote Zuckerberg in a post on the platform. "Welcome everyone." MacRumors reports: The move comes five months after the social media network launched in most markets around the world, but remained unavailable to EU-based users due to regulatory hurdles. [...] In addition to creating a Threads profile for posting, users in the EU can also simply browse Threads without having an Instagram account, an option likely introduced to comply with legislation surrounding online services.

The expansion into a market of 448 million people should see Threads' user numbers get a decent boost. Meta CEO Mark Zuckerberg said on a company earnings call in October that Threads now has "just under" 100 million monthly users. Since its launch earlier this year it has gained a web app, an ability to search for posts, and a post editing feature.

Cloud

Xbox Cloud Gaming Is Now Available On Meta's Quest VR Headsets (theverge.com) 5

A beta version of the Xbox Cloud Gaming app is now available for the Meta Quest headsets, allowing you to stream hundreds of Xbox games with an Xbox Game Pass Ultimate subscription. The Verge reports: The beta app is available from the Meta Quest Store, and you'll simply need to pair a supported Bluetooth controller to start playing. You can use an Xbox controller (that supports Bluetooth), a PS4 one, or even Nintendo's Switch Pro controllers. Support for PS5 controllers is "coming in the future," according to Meta.

There are a variety of display sizes for an immersive VR environment to stream Xbox games in or even an Xbox-themed virtual space on the latest Quest 3 and Pro headsets that takes advantage of full-color passthrough.

Social Networks

Threads Adds Hashtags Ahead of EU Launch (9to5google.com) 11

Ahead of its December 14th launch in the European Union, Meta's Twitter-like social media platform, Threads, is adding a simplified version of hashtags to help users find related posts. 9to5Google reports: Announced in a post on Threads today, Meta is adding "Tags" to the social platform as a way to categorize a post and have it show up alongside other posts on the same topic. Tags work similarly to hashtags in the sense that they group together content, but they also work differently. Unlike hashtags, you can only have one tag/topic on a post. So, where many platforms (including Instagram) suffer somewhat from posts being flooded with dozens of hashtags appended to the bottom, Threads seemingly avoids that entirely. Meta says that this "makes it easier for others who care about that topic to find and read your post."

The other big difference with tags is how they appear in posts. Tags can be added by typing the # symbol in line with the text, but they don't appear with the symbol in the published post. Instead, they appear in blue text in the post, much like a traditional hyperlink. You can also add a tag by tapping the "#" symbol on the new post UI.
As for the EU launch, Meta has opted to "sneakily update the Threads website with an untitled countdown timer (which won't be viewable in countries where Threads is already available) with just under six days remaining on the clock," reports The Verge. "European Instagram users can also search for the term 'ticket' within the app to discover a digital invitation to Threads, alongside a scannable QR code and a launch time -- which may vary depending on the country in which the user is based."

"The delay in Threads' rollout to the EU has been caused by what Meta spokesperson Christine Pai described as 'upcoming regulatory uncertainty,' likely in reference to strict rules under the bloc's Digital Markets Act (DMA)."
AI

Meta Publicly Launches AI Image Generator Trained On Your Facebook, Instagram Photos (venturebeat.com) 28

An anonymous reader quotes a report from VentureBeat: Meta Platforms, the parent company of Facebook, Instagram, Whatsapp and Quest VR headsets and creator of leading open source large language model Llama 2 -- is getting into the text-to-image AI generator game. Actually, to clarify: Meta was already in that game via a text-to-image and text-to-sticker generator that was launched within Facebook and Instagram Messengers earlier this year. However, as of this week, the company has launched a standalone text-to-image AI generator service, "Imagine" outside of its messaging platforms. Meta's Imagine now a website you can simply visit and begin generating images from: imagine.meta.com. You'll still need to log in with your Meta or Facebook/Instagram account (I tried Facebook, and it forced me to create a new "Meta account," but hey -- it still worked). [...]

Meta's Imagine service was built on its own AI model called Emu, which was trained on 1.1 billion Facebook and Instagram user photos, as noted by Ars Technica and disclosed in the Emu research paper published by Meta engineers back in September. An earlier report by Reuters noted that Meta excluded private messages and images that were not shared publicly on its services.

When developing Emu, Meta's researchers also fine-tuned it around quality metrics. As they wrote in their paper: "Our key insight is that to effectively perform quality tuning, a surprisingly small amount -- a couple of thousand -- exceptionally high-quality images and associated text is enough to make a significant impact on the aesthetics of the generated images without compromising the generality of the model in terms of visual concepts that can be generated. " Interestingly, despite Meta's vocal support for open source AI, neither Emu nor the Imagine by Meta AI service appear to be open source.

Encryption

Meta Defies FBI Opposition To Encryption, Brings E2EE To Facebook, Messenger (arstechnica.com) 39

An anonymous reader quotes a report from Ars Technica: Meta has started enabling end-to-end encryption (E2EE) by default for chats and calls on Messenger and Facebook despite protests from the FBI and other law enforcement agencies that oppose the widespread use of encryption technology. "Today I'm delighted to announce that we are rolling out default end-to-end encryption for personal messages and calls on Messenger and Facebook," Meta VP of Messenger Loredana Crisan wrote yesterday. In April, a consortium of 15 law enforcement agencies from around the world, including the FBI and ICE Homeland Security Investigations, urged Meta to cancel its plan to expand the use of end-to-end encryption. The consortium complained that terrorists, sex traffickers, child abusers, and other criminals will use encrypted messages to evade law enforcement.

Meta held firm, telling Ars in April that "we don't think people want us reading their private messages" and that the plan to make end-to-end encryption the default in Facebook Messenger would be completed before the end of 2023. Meta also plans default end-to-end encryption for Instagram messages but has previously said that may not happen this year. Meta said it is using "the Signal Protocol, and our own novel Labyrinth Protocol," and the company published two technical papers that describe its implementation (PDF). "Since 2016, Messenger has had the option for people to turn on end-to-end encryption, but we're now changing personal chats and calls across Messenger to be end-to-end encrypted by default. This has taken years to deliver because we've taken our time to get this right," Crisan wrote yesterday. Meta said it will take months to implement across its entire user base.
A post written by two Meta software engineers said the company "designed a server-based solution where encrypted messages can be stored on Meta's servers while only being readable using encryption keys under the user's control."

"Product features in an E2EE setting typically need to be designed to function in a device-to-device manner, without ever relying on a third party having access to message content," they wrote. "This was a significant effort for Messenger, as much of its functionality has historically relied on server-side processing, with certain features difficult or impossible to exactly match with message content being limited to the devices."

The company says it had "to redesign the entire system so that it would work without Meta's servers seeing the message content."
Encryption

Facebook Kills PGP-Encrypted Emails (techcrunch.com) 37

An anonymous reader quotes a report from TechCrunch: In 2015, as part of the wave of encrypting all the things on the internet, encouraged by the Edward Snowden revelations, Facebook announced that it would allow users to receive encrypted emails from the company. Even at the time, this was a feature for the paranoid users. By turning on the feature, all emails sent from Facebook -- mostly notifications of "likes" and private messages -- to the users who opted-in would be encrypted with the decades-old technology called Pretty Good Privacy, or PGP. Eight years later, Facebook is killing the feature due to low usage, according to the company. The feature was deprecated Tuesday. Facebook declined to specify exactly how many users were still using the encrypted email feature.
AI

Meta Will Enforce Ban On AI-Powered Political Ads In Every Nation, No Exceptions (zdnet.com) 15

An anonymous reader quotes a report from ZDNet: Meta says its generative artificial intelligence (AI) advertising tools cannot be used to power political campaigns anywhere globally, with access blocked for ads targeting specific services and issues. The social media giant said earlier this month that advertisers will be barred from using generative AI tools in its Ads Manager tool to produce ads for politics, elections, housing, employment, credit, or social issues. Ads related to health, pharmaceuticals, and financial services also are not allowed access to the generative AI features. This policy will apply globally, as Meta continues to test its generative AI ads creation tools, confirmed Dan Neary, Meta's Asia-Pacific vice president. "This approach will allow us to better understand potential risks and build the right safeguards for the use of generative AI in ads that relate to potentially sensitive topics in regulated industries," said Neary.
Games

Valve Launches Official Steam Link PC VR Streaming App On Quest (uploadvr.com) 25

An anonymous reader quotes a report from UploadVR: Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen.
Facebook

Meta Designed Platforms To Get Children Addicted, Court Documents Allege (theguardian.com) 64

An anonymous reader quotes a report from The Guardian: Instagram and Facebook parent company Meta purposefully engineered its platforms to addict children and knowingly allowed underage users to hold accounts, according to a newly unsealed legal complaint. The complaint is a key part of a lawsuit filed against Meta by the attorneys general of 33 states in late October and was originally redacted. It alleges the social media company knew -- but never disclosed -- it had received millions of complaints about underage users on Instagram but only disabled a fraction of those accounts. The large number of underage users was an "open secret" at the company, the suit alleges, citing internal company documents.

In one example, the lawsuit cites an internal email thread in which employees discuss why a 12-year-old girl's four accounts were not deleted following complaints from the girl's mother stating her daughter was 12 years old and requesting the accounts to be taken down. The employees concluded that "the accounts were ignored" in part because representatives of Meta "couldn't tell for sure the user was underage." The complaint said that in 2021, Meta received over 402,000 reports of under-13 users on Instagram but that 164,000 -- far fewer than half of the reported accounts -- were "disabled for potentially being under the age of 13" that year. The complaint noted that at times Meta has a backlog of up to 2.5m accounts of younger children awaiting action. The complaint alleges this and other incidents violate the Children's Online Privacy and Protection Act, which requires that social media companies provide notice and get parental consent before collecting data from children. The lawsuit also focuses on longstanding assertions that Meta knowingly created products that were addictive and harmful to children, brought into sharp focus by whistleblower Frances Haugen, who revealed that internal studies showed platforms like Instagram led children to anorexia-related content. Haugen also stated the company intentionally targets children under the age of 18.

Company documents cited in the complaint described several Meta officials acknowledging the company designed its products to exploit shortcomings in youthful psychology, including a May 2020 internal presentation called "teen fundamentals" which highlighted certain vulnerabilities of the young brain that could be exploited by product development. The presentation discussed teen brains' relative immaturity, and teenagers' tendency to be driven by "emotion, the intrigue of novelty and reward" and asked how these asked how these characteristics could "manifest ... in product usage." [...] One Facebook safety executive alluded to the possibility that cracking down on younger users might hurt the company's business in a 2019 email. But a year later, the same executive expressed frustration that while Facebook readily studied the usage of underage users for business reasons, it didn't show the same enthusiasm for ways to identify younger kids and remove them from its platforms.

The Courts

Sarah Silverman Hits Stumbling Block in AI Copyright Infringement Lawsuit Against Meta (hollywoodreporter.com) 93

Winston Cho writes via The Hollywood Reporter: A federal judge has dismissed most of Sarah Silverman's lawsuit against Meta over the unauthorized use of authors' copyrighted books to train its generative artificial intelligence model, marking the second ruling from a court siding with AI firms on novel intellectual property questions presented in the legal battle. U.S. District Judge Vince Chhabria on Monday offered a full-throated denial of one of the authors' core theories that Meta's AI system is itself an infringing derivative work made possible only by information extracted from copyrighted material. "This is nonsensical," he wrote in the order. "There is no way to understand the LLaMA models themselves as a recasting or adaptation of any of the plaintiffs' books."

Another of Silverman's arguments that every result produced by Meta's AI tools constitutes copyright infringement was dismissed because she didn't offer evidence that any of the outputs "could be understood as recasting, transforming, or adapting the plaintiffs' books." Chhabria gave her lawyers a chance to replead the claim, along with five others that weren't allowed to advance. Notably, Meta didn't move to dismiss the allegation that the copying of books for purposes of training its AI model rises to the level of copyright infringement.
In July, Silverman and two authors filed a class action lawsuit against Meta and OpenAI for allegedly using their content without permission to train AI language models.
Facebook

Meta's Head of Augmented Reality Software Stepping Down (reuters.com) 8

According to Reuters, Meta's head of augmented reality software is stepping down from his role. From the report: VP of Engineering Don Box announced the end of his tenure at Meta internally this week, without elaborating on what he would do next, according to a source familiar with the matter. A Meta spokesperson confirmed Box would be leaving the company at the end of this week and said he was doing so for personal reasons. There would be no change in product roadmap as a result of his decision, she added.

The departure of Box, a veteran engineer with experience building major technology systems from their infancy, could be a setback to progress on the operating system, a key component of Meta's AR glasses project, the source told Reuters. Meta has been planning to deliver a first generation of its AR glasses by next year, although those are meant to be used only internally and by a select group of developers, the source said. It aims to ship its first AR glasses to consumers in 2027. The Meta spokesperson declined to address the roadmap or whether the OS that Box's team was building would be in the first generation AR glasses. [...]

Meta initially hired Box in 2021 to chart a path forward after the failure of its XROS project, which aimed to create a unified custom operating system for its virtual reality headsets, Ray-Ban Stories smart glasses and planned augmented reality glasses, the source said. Box broke up the 300-person XROS unit into dedicated teams for each device line early last year and personally took over the team focused on AR software, according to both the source and Box's LinkedIn profile. Prior to joining Meta, Box had worked at Microsoft since 2002. In his final role at Microsoft, he ran engineering for mixed reality, which involved developing software for the HoloLens2 headset and related AR/VR services. Box is known for having led the creation of the Xbox One operating system and later heading Microsoft's core operating system group, which works across all Windows products.

Facebook

MediaTek Partners With Meta To Develop Chips For AR Smart Glasses (9to5google.com) 7

During MediaTek's 2023 summit, MediaTek executive Vince Hu announced a new partnership with Meta that would allow it to develop smart glasses capable of augmented reality or mixed reality experiences. 9to5Google reports: As the current generation exists, the Ray-Ban Meta glasses feature a camera and microphone for sending and receiving messages. However, the next generation of Meta smart glasses are likely to have a built-in "viewfinder" display to merge the virtual and physical worlds, allowing users to scan QR codes, read messages, and more. Beyond that, the company wants to bring AR glasses into the fold, which presents a much broader set of challenges. To accomplish this, a few things need to change. AR glasses need to be built for everyday use and optimized to take on an industrial design that looks good but can pack enough tech to ensure a good experience. As it stands, mixed-reality headsets are bulky and take on a large profile. Ideally, Meta's fully AR glasses would be thinner and sleeker.

The new partnership between companies means that MediaTek will help co-develop custom silicon with Meta, built specifically for AR use cases and the glasses. MediaTek brings expertise in developing low-power, high-performance SoCs that can fit within small parameters, like in the frame in a pair of AR glasses. Little to no details were revealed about the upcoming AR glasses, other than directly stating that "MediaTek-powered AR glasses from Meta" would be a thing sometime in the future. Previous leaks position the next generation of smart glasses with a viewfinder as a 2025 release, while a more robust set of AR glasses was referred to as a 2027 product -- if done properly, it would be an incredible product.

The Courts

Social Media Giants Must Face Child Safety Lawsuits, Judge Rules (theverge.com) 53

Emma Roth reports via The Verge: Meta, ByteDance, Alphabet, and Snap must proceed with a lawsuit alleging their social platforms have adverse mental health effects on children, a federal court ruled on Tuesday. US District Judge Yvonne Gonzalez Rogers rejected the social media giants' motion to dismiss the dozens of lawsuits accusing the companies of running platforms "addictive" to kids. School districts across the US have filed suit against Meta, ByteDance, Alphabet, and Snap, alleging the companies cause physical and emotional harm to children. Meanwhile, 42 states sued Meta last month over claims Facebook and Instagram "profoundly altered the psychological and social realities of a generation of young Americans." This order addresses the individual suits and "over 140 actions" taken against the companies.

Tuesday's ruling states that the First Amendment and Section 230, which says online platforms shouldn't be treated as the publishers of third-party content, don't shield Facebook, Instagram, YouTube, TikTok, and Snapchat from all liability in this case. Judge Gonzalez Rogers notes many of the claims laid out by the plaintiffs don't "constitute free speech or expression," as they have to do with alleged "defects" on the platforms themselves. That includes having insufficient parental controls, no "robust" age verification systems, and a difficult account deletion process.

"Addressing these defects would not require that defendants change how or what speech they disseminate," Judge Gonzalez Rogers writes. "For example, parental notifications could plausibly empower parents to limit their children's access to the platform or discuss platform use with them." However, Judge Gonzalez Rogers still threw out some of the other "defects" identified by the plaintiffs because they're protected under Section 230, such as offering a beginning and end to a feed, recommending children's accounts to adults, the use of "addictive" algorithms, and not putting limits on the amount of time spent on the platforms.

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