It seems to me that the one unifying opinion of those critical of the changes is that *no changes are necessary*. So, clearly this is NOT something that is meant to benefit the users - it's more likely part of some monetization plan.
Just admit it and move on - stop blowing smoke up our asses like our opinion actually matters. Maybe it did once, but that hasn't been the case for quite a while now.
Can someone from the/. team explain what exactly is wrong with the Classic site and why it can't be fixed? I just don't see why you had to start over with a completely new design when the old one works so well. A few tweaks is all that is needed.
I just don't see why you had to start over with a completely new design when the old one works so well. A few tweaks is all that is needed.
Well, those few needed tweaks never stop piling up. On top of that, UX research and (more importantly) user expectations continue to evolve.
To keep up with that, websites either need to constantly change in small increments, or to do it in big chunks. We'd been doing the former for a while, but the decision was made to start fresh. I totally understand how jarring it is
I'm pretty sure contemporary ideas about UX design are inappropriate for Slashdot. The one or two sentences that Twitter/Facebook/WhatsApp accommodate won't work here. This place indulges people that like to write, and people that don't mind lengthy posts.
The beta site shows a serious indifference to that; the amount of wasted space is just amazing. Fully 45% of the comments view is just empty, half of it gone to the infinitely long side bar that Beta fails to wrap into. No one that understands what t
I'm pretty sure contemporary ideas about UX design are inappropriate for Slashdot.
Sure, I can certainly agree that not all current design trends belong on Slashdot. I mean, I have my own personal preferences for the look and behavior of the websites I use.
That said, while I'm no UX expert (and before anyone asks, no, I wasn't one of the designers of the Beta site), I do think all websites, even sites like Slashdot, need to evolve. You may disagree on the particulars -- and clearly, a lot of people do -- bu
As a UI/UX lead with education in human interaction, its really weird that you claim UX "tests" show people want what Beta offers.
It is more than possible to get a clean "trendy" updated UI and UX without sacrificing readability, content spacing or threaded replies. I would love to know exactly who worked on the beta, and what tests they did, because after seeing it and the mess that is mobile and remarks like "we could only test it on a few devices", I'm fairly confident Slashdot does not have senior UI/UX or QA. It's sad, and unacceptable. Contract a real designer, who has UI/UX training.
The Beta design team doesn't need a UX lead. It needs some cranky, low UID asshole who has complete and utter veto power over everyone else. My suggested test for whether someone is qualified is to look at their moderation history and note how much of it is bashing down the goddamn trolls. No UI redesign is going to matter one bit if you drive that crowd off.
Nope, because UI/UX training doesn't necessarily help. If you target the lowest common denominator, as "good" UI design principles today tell you to, you're going to throw the power users under a bus so that 0.5% of your users get a little less confused. With slashdot, power users are the majority, people who want options, control, no WYSIWYG, and similar, relatively simple, constraints.
Just be honest - it's not for *US* (Score:5, Insightful)
It seems to me that the one unifying opinion of those critical of the changes is that *no changes are necessary*. So, clearly this is NOT something that is meant to benefit the users - it's more likely part of some monetization plan.
Just admit it and move on - stop blowing smoke up our asses like our opinion actually matters. Maybe it did once, but that hasn't been the case for quite a while now.
Re: (Score:5, Insightful)
Can someone from the /. team explain what exactly is wrong with the Classic site and why it can't be fixed? I just don't see why you had to start over with a completely new design when the old one works so well. A few tweaks is all that is needed.
Re: (Score:2, Informative)
Well, those few needed tweaks never stop piling up. On top of that, UX research and (more importantly) user expectations continue to evolve.
To keep up with that, websites either need to constantly change in small increments, or to do it in big chunks. We'd been doing the former for a while, but the decision was made to start fresh. I totally understand how jarring it is
Re: (Score:5, Insightful)
I'm pretty sure contemporary ideas about UX design are inappropriate for Slashdot. The one or two sentences that Twitter/Facebook/WhatsApp accommodate won't work here. This place indulges people that like to write, and people that don't mind lengthy posts.
The beta site shows a serious indifference to that; the amount of wasted space is just amazing. Fully 45% of the comments view is just empty, half of it gone to the infinitely long side bar that Beta fails to wrap into. No one that understands what t
Re: (Score:4, Informative)
Sure, I can certainly agree that not all current design trends belong on Slashdot. I mean, I have my own personal preferences for the look and behavior of the websites I use.
That said, while I'm no UX expert (and before anyone asks, no, I wasn't one of the designers of the Beta site), I do think all websites, even sites like Slashdot, need to evolve. You may disagree on the particulars -- and clearly, a lot of people do -- bu
Re:Just be honest - it's not for *US* (Score:3)
Re: (Score:2)
The Beta design team doesn't need a UX lead. It needs some cranky, low UID asshole who has complete and utter veto power over everyone else. My suggested test for whether someone is qualified is to look at their moderation history and note how much of it is bashing down the goddamn trolls. No UI redesign is going to matter one bit if you drive that crowd off.
Re: (Score:2)
Nope, because UI/UX training doesn't necessarily help. If you target the lowest common denominator, as "good" UI design principles today tell you to, you're going to throw the power users under a bus so that 0.5% of your users get a little less confused. With slashdot, power users are the majority, people who want options, control, no WYSIWYG, and similar, relatively simple, constraints.
Re: (Score:1)