Facebook

Meta Plans To Take Nearly 50% of Creator's Earnings In 'Horizon Worlds' (roadtovr.com) 79

After announcing earlier this week that creators can sell digital items in Horizon Worlds for real money, Meta has offered details about how many fees creators will have to pay on earnings made through the platform. According to Road to VR, "Meta explained that anything sold in Horizon Worlds would be subject to the same 30% fee the company charges developers selling apps through its VR platform and then an additional 25% fee on top of the remaining amount." From the report: The company provided the following example: "...if a creator sells an item for $1.00, then the Meta Quest Store fee would be $0.30 and the Horizon Platform fee would be $0.17, leaving $0.53 for the Creator before any applicable taxes." That's an effective rate of 47.5% of anything sold on Horizon Worlds to Meta, leaving 52.5% to the creator.

That's a pretty hefty take, but not entirely out of line with contemporaries. Roblox, for instance, takes between 30% and 70% of the revenue generated by creators depending upon whether the creator sold the item directly to customers or if the item was sold on the Roblox marketplace or by another party. These are big fees, no doubt, but creators are getting something in return. Horizon Worlds, for instance, offers up its self-contained collaborative building tools, access to an audience, and handles all hosting and networking costs associated with the things creators build. Whether that's worth 47.5% of what someone manages to sell on the platform is going to be up to the creator.

Privacy

Apple and Meta Gave User Data to Hackers Who Used Forged Legal Requests 32

According to Bloomberg, Apple and Meta "provided customer data to hackers who masqueraded as law enforcement officials." Bloomberg's William Turton reports: Apple and Meta provided basic subscriber details, such as a customer's address, phone number and IP address, in mid-2021 in response to the forged "emergency data requests." Normally, such requests are only provided with a search warrant or subpoena signed by a judge, according to the people. However, the emergency requests don't require a court order. Snap Inc. received a forged legal request from the same hackers, but it isn't known whether the company provided data in response. It's also not clear how many times the companies provided data prompted by forged legal requests.

Cybersecurity researchers suspect that some of the hackers sending the forged requests are minors located in the U.K. and the U.S. [...] The fraudulent legal requests are part of a months-long campaign that targeted many technology companies and began as early as January 2021. The forged legal requests are believed to be sent via hacked email domains belonging to law enforcement agencies in multiple countries. The forged requests were made to appear legitimate. In some instances, the documents included the forged signatures of real or fictional law enforcement officers. By compromising law enforcement email systems, the hackers may have found legitimate legal requests and used them as a template to create forgeries.
Further reading: Hackers Gaining Power of Subpoena Via Fake 'Emergency Data Requests'
The Internet

Meta Says Its Metaverse Ambitions Won't Be Possible Without Better Cellular Networks (cnbc.com) 43

Meta, formerly Facebook, has said that its grand ambition of building the ultimate "metaverse" won't be possible if there aren't drastic improvements in today's telecoms networks. CNBC reports: Dan Rabinovitsj, VP of connectivity at Meta, told CNBC at the Mobile World Congress tech event Monday that home networks and cellular networks aren't yet ready for the metaverse. "We're working closely with our colleagues to think about what's the next step in terms of innovation," he said, adding that Meta is also working with cellular partners. "If you really look at the pace of innovation in the telecom world, compared to other markets, it's been harder to go faster in this space," Rabinovitsj said. "One of the things that we've tried to change is that trajectory of innovation."

"We need to develop a common language around the performance of networks," Rabinovitsj said. "We're actually big believers in measurement as foundational in this next phase of work." Mark Zuckerberg, Meta's founder and CEO, said in a statement Sunday that "creating a true sense of presence in virtual worlds delivered to smart glasses and VR headsets will require massive advances in connectivity." Zuckerberg said this will need to be "bigger than any of the step changes we've seen before," adding that things like wide-scale immersive video streaming will take entirely new types of networks.

In response, Marc Allera, CEO of the consumer division of U.K. mobile network BT, told CNBC Wednesday that he expects the metaverse to place a strain on today's networks. However, he said the telecoms industry is spending billions on new technology. "When you stop and think about what you're able to do on a smartphone today, compared to 10 years ago, that's as a result of this industry and network operators investing huge amounts of money with no contribution made by content companies on these networks," Allera said ahead of a meeting with representatives from Meta. "I'll try and understand what their role in supporting this ecosystem is other than just asking what we're doing about it," he added.

Facebook

Meta's Social VR Platform Horizon Hits 300,000 Users (github.com) 19

Since being rolled out to users in the U.S. and Canada, Meta's social VR platform for the Quest headset, Horizon Worlds, has grown its monthly user base by a factor of 10x to 300,000 people. "Meta spokesperson Joe Osborne confirmed the stat and said it included users of Horizon Worlds and Horizon Venues, a separate app for attending live events in VR that uses the same avatars and basic mechanics," reports The Verge. "The number doesn't include Horizon Workrooms, a VR conferencing experience that relies on an invite system." From the report: Before its December rollout, Horizon Worlds was in a private beta for creators to test its world-building tools. Similarly to how the gaming platform Roblox or Microsoft's Minecraft works, Horizon Worlds lets people build custom environments to hang out and play games in as legless avatars. Meta announced this week that 10,000 separate worlds have been built in Horizon Worlds to date, and its private Facebook group for creators now numbers over 20,000 members.

Meta still hasn't disclosed how many Quest headsets it has sold to date, which makes it hard to gauge Horizon's success relative to the underlying hardware platform it runs on. But several third-party estimates peg sales at over 10 million for the Quest. Zuckerberg recently said that Meta would release a version of Horizon for mobile phones later this year to "bring early metaverse experiences to more surfaces beyond VR."

"So while the deepest and most immersive experiences are going to be in virtual reality, you're also going to be able to access the worlds from your Facebook or Instagram apps as well, and probably more over time," the CEO said on Meta's last earnings call. Bringing Horizon to mobile would position it as even more of a competitor to Rec Room, a well-funded, social gaming app with 37 million monthly users across gaming consoles, mobile phones, and VR.

Facebook

Meta Axes a Head of Global Community Development After He Appears On Video In Underage Sex Sting (techcrunch.com) 60

An anonymous reader quotes a report from TechCrunch: Meta, the parent company of Facebook, has confirmed to TechCrunch that Jeren A. Miles, who had been a manager of global community development, is no longer employed by the company after a video went viral on YouTube, which was then reposted on Reddit and other sites, featuring him in a sting operation conducted by amateurs with the intent of catching paedophiles.

The two-hour video, posted by an amateur group called PCI Predator Catchers Indianapolis on its YouTube page, does not depict Miles caught in any sex act, nor admitting to any specific sex act, nor admitting to intending to carry out any sex act. And it is not clear what the legal ramifications of this will be, if any. But it does feature two people questioning Miles, who in the course of the interrogation admits to having graphic and inappropriate communications with a 13-year-old boy. It's a damning enough exchange that Miles has subsequently deleted his social profiles on sites like Facebook and Twitter, and -- whether he was fired or resigned voluntarily -- Miles has left his role at Facebook over the matter.
"The seriousness of these allegations cannot be overstated. The individual is no longer employed with the company. We are actively investigating this situation and cannot provide further comment at this time," said a statement from a Meta spokesperson.
The Almighty Buck

JPMorgan Becomes First Bank To Open In Metaverse (fortune.com) 54

An anonymous reader quotes a report from Fortune: Investment banking giant JPMorgan Chase has set up shop in the Metajuku mall. The bank's lounge features a spiral staircase, a live tiger, and an illuminated portrait of CEO Jamie Dimon. The catch? JPMorgan's newest digs aren't located in the real world, but in Decentraland -- one of the world's most popular metaverse platforms. The bank's metaverse launch coincided with the release of a paper by Onyx, JPMorgan's blockchain arm launched in 2020, which explores the opportunities offered by the metaverse. And JPMorgan is bullish: The bank predicts that the metaverse will become a $1 trillion market opportunity in yearly revenues, given that its virtual worlds will "infiltrate every sector in some way in the coming years," says the report.

JPMorgan is the first bank to set up a metaverse office. But it follows on the now well-trodden path of big brands, businesses, and influencers entering the metaverse. [...] The development of the metaverse economy has created jobs both online and offline. Companies, from apparel to tech firms, are on a metaverse hiring spree. JPMorgan predicts that some individuals will become the "gig workers" of the metaverse -- earning income by providing services in the virtual world. JPMorgan has been undertaking efforts to build out its blockchain and crypto expertise and infrastructure. In a Bloomberg interview, Onyx's global head, Christine Moy, said that its unit is now focused on "providing infrastructure" like blockchain and payments tech to clients, which include game publishers.

Facebook

Zuckerberg Coldly Explains To Facebook Staff They Are Now To Be Known As 'Metamates' (boingboing.net) 208

In an all-hands meeting at Meta "explaining the company's updated values," Mark Zuckerberg says employees are not supposed to "nice ourselves to death," adding that they are now to be known as "Metamates."

According to the Daily Beast, citing long-time executive Andrew Bosworth, "the term was coined by the cognitive scientist Douglas Hofstadter and is a play on the naval-inspired slogan used at Instagram: 'ship, shipmates, self.'"
Businesses

Nvidia Is Now Worth More Than Meta (pcgamer.com) 60

Nvidia is now a larger company than social media giant Meta. PC Gamer reports: In a meteoric turn of events, Nvidia has surged to become the 7th largest company in the US, despite being nowhere close only a few years ago, and helped along by Meta's recent share price collapse. Meta's fall from stock market grace this past week saw 30% of its share value wiped out, leaving it with a total value in shares, or market cap, of just $615.70B (at time of writing). That's clearly still a lot of money, but it's notably less money than it was worth at the beginning of last week -- around $260B less.

Compare that to Nvidia's market cap of $657.06B, and the green team is out on top. Perhaps not for long, but we'll see. That's still a little shy of Berkshire Hathaway in 6th place at over $720B, but it's markedly higher up than Nvidia was only a few years ago, when its share value was a small fraction of what it is today. [...] Nvidia officially terminated its attempt to buy Arm, the UK-based chip designer, for $40B, and that did see some value wiped off its share price in the following days. Though clearly that dark cloud hasn't stuck around Nvidia's Santa Clara HQ, as it's now back up to around $260. That's over 40% up on its lowest point this year, and just under 22% down on its all-time high of $334.

Facebook

Meta Introduces 'Personal Boundary' Feature To VR Worlds (hypebeast.com) 90

Meta has introduced a new "personal boundary" feature within its VR social spaces, starting with Horizon Worlds and Horizon Venues. Hypebeast reports: By enacting a personal boundary, a user will by default have a nearly 4-foot (1.2 m) distance between their avatar and others. Via an invisible barrier, the system will halt the forward movement of other avatars as they reach the boundary. Meta says that the feature will make it easier for users to avoid unwanted interactions such as harassment.

Users can still walk past other avatars with personal boundaries enabled and can even give them a high-five or fist bump. The feature will be rolled out as always-on, by default, which Meta says will "help to set behavioral norms" in the VR space. In the future, the company will consider adding new controls, such as allowing users to customize the size of their personal boundaries.
In a statement to Ars Technica, a Meta spokesperson said: "Personal Boundary builds upon our existing harassment measures that were already in place - for example, where an avatar's hands would disappear if they encroached upon someone's personal space. When we launched Horizon Worlds as an invite-only beta in 2020 we knew this was just the beginning and over time we would be iterating and improving based on community feedback. We're constantly shipping new features based on people's feedback, including this one."
Businesses

How Apple's Privacy Push Cost Meta $10 Billion (economist.com) 78

An anonymous reader quotes a report from The Economist: Pop-up notifications are often annoying. For Meta, one in Apple's iOS operating system, which powers iPhones, is a particular headache. On February 2nd Meta, which owns Facebook and Instagram, told investors that privacy-focused changes to iOS, including the "ask app not to track" notification, would cost the company around $10 billion in 2022. That revelation, along with growing competition and sluggish growth in user numbers, helped to prompt a 23% plunge in Meta's share price and showed Apple's might. But what did Apple actually do, and why was it so costly?

The promise of digital advertising has always been its ability to precisely target people. Before the digital age, companies placed ads in places where they expected potential customers would see them, such as a newspaper, and hoped for the best. Online, companies could instead target ads based on people's browsing history and interests. This fueled the profits of companies like Meta, which held vast amounts of data on their users. For years, Apple helped by offering an "identifier for advertisers" (IDFA), giving advertisers a way to track people's behavior on its devices. Users have long been able to disable IDFA in their phones' settings. But last year, citing privacy concerns, Apple turned off IDFA by default and forced apps to ask people if they want to be tracked. It seems most do not: a study in December by AppsFlyer, an ad-tech company, suggested that 54% of Apple users who saw the prompt opted out.

This change has made digital advertising much trickier. Sheryl Sandberg, Meta's chief operating officer, told investors that the change decreased the accuracy of ad targeting and slowed the collection of data showing whether ads work. Both of these changes make "direct-response ads," which encourage consumers to take an action like clicking or purchasing, less appealing to advertisers. The financial impact on ad-sellers like Meta has been painful. The $10 billion hit estimated by Meta amounts to over 8% of its revenue in 2021. Snap, another social-media company, and Unity, a games engine which operates an ad network, also expect Apple's changes to hurt their businesses. Apple, meanwhile, is doing well: estimates suggest its own ad business has grown significantly since it introduced the app tracking pop-up. (A different pop-up, with a more persuasive sales pitch for opting-in to tracking, appears on Apple's own apps.)

Facebook

Zuckerberg Tells Staff to Focus on Video Products as Meta's Stock Plunges (bloomberg.com) 71

Meta Chief Executive Officer Mark Zuckerberg rallied his employees to focus on video products, after they watched the stock lose a quarter of its value. Bloomberg reports: At a company-wide virtual meeting Thursday, Zuckerberg explained that the historic stock drop was a result of Meta's weak forecast for revenue in the current quarter, according to a person who attended and was not authorized to speak about it. Zuckerberg echoed his remarks of a day earlier to investors, telling employees that the social networking giant faced an "unprecedented level of competition," with the rise of TikTok, the short-video platform Facebook doesn't own. Zuckerberg appeared red-eyed and wore glasses, the person said. He said he might tear up because he'd scratched his eye -- not because of the topics up for discussion.

Meta is already talking about ways to retain staff amid the stock rout. The social media giant is thinking of offering long weekends, Zuckerberg said, responding to a question on burnout. He also encouraged exhausted employees to use their vacation days. He added that based on his life experience, transitioning to a four-day work week would not be productive. Employee shares vest on Feb. 15, and manager conversations about bonuses and promotions happen in March -- both of which could be factors in workers' potential decisions to leave, according to another person familiar with the company's plans.

Microsoft

Microsoft May Scrap HoloLens 3 As Metaverse Hype Hits Fever Pitch (gizmodo.com) 27

An anonymous reader quotes a report from Gizmodo: One of the most outspoken proponents of the metaverse is struggling to find its place in this hypothetical virtual world. Microsoft has reportedly scrapped plans to make a HoloLens 3 -- what would have been a successor to its current mixed reality headset -- and infighting within the mixed reality division has fueled uncertainty about its future, according to Business Insider. One source told Insider that the decision to abandon plans for a HoloLens 3 would mark the end of the "product as we know it." Multiple sources said Microsoft had agreed to partner with Samsung to develop a new mixed reality device, a decision that has reportedly "inflamed" division within the team. One employee called the partnership a "shit show." Insider spoke to 20 current and former employees at Microsoft who described "confusion and strategic uncertainty."

Some folks within Microsoft believe the company should continue to make hardware while others favor pivoting to a software platform for the metaverse -- that is, a Windows for the digital world. There is also a question of which customer base to target. Microsoft employees are apparently split on creating hardware and software for consumers or continuing their focus on enterprise customers. HoloLens 2, the company's latest AR/VR hardware, is a commercial product that sells for $3,500. Ruben Caballero, a former Apple executive who was hired in 2020 to join the mixed reality and AI division, reportedly wants to shift focus to consumers and the metaverse. Others within the team believe they should continue selling to businesses, and even fulfill military contracts.

LinkedIn profiles show that at least 25 Microsoft employees working on mixed reality left to join Meta last year alone, and Wall Street Journal reports the team lost around 100 people in 2021, many of them to Facebook's parent company. The HoloLens team is now uncertain about the long-term goals of the project and whether they will transition to working on a software platform. Disagreement on what to do next has made HoloLens's future unclear, though Microsoft maintains its commitment to the headset and promises to release more products in the future, "Microsoft HoloLens remains a critical part of our plans for emerging categories like mixed reality and the metaverse," said Microsoft spokesman Frank Shaw. "We remain committed to HoloLens and future HoloLens development." Despite slow progress, Microsoft has doubled down on augmented and virtual reality in recent months, claiming its $68.7 billion acquisition of Activision Blizzard will provide the "building blocks for the metaverse." Microsoft's mixed-reality plans now appear to be hanging by a thread, and its most ambitious project yet is on the brink of collapse, just as talk about the metaverse -- the future it was meant to help create -- reaches a fever pitch.

Encryption

Messenger's End-To-End Encrypted Chats and Calls Are Available To Everyone (theverge.com) 41

Messenger has fully rolled out end-to-end encryption (E2EE) to everyone, with toggles to encrypt text messages as well as group chats and calls. As The Verge notes, Messenger first added E2EE in 2016 back when it was still called Facebook Messenger and Meta was still Facebook. "Meta has discussed switching to E2EE as a default, but that may not happen until next year at the earliest, as some regulators claim this would harm public safety," adds The Verge. From the report: There are two ways Messenger users can opt in to the secure chats, either via vanish mode, by swiping up on an existing chat to enter one where messages automatically disappear when the window is closed or the original version that was introduced in 2016 as Secret Conversations. You can turn that on by toggling the lock icon when you start a new chat.

In addition to a full rollout of the feature, Messenger has some new features to enable as well. Now, in end-to-end encrypted chats, you can use GIFs, stickers, reactions, and long-press to reply or forward messages. The encrypted chats also now support verified badges so that people can identify authentic accounts. You can also save media exchanged in the chats, and there's a Snapchat-style screenshot notification that will be rolling out over the next few weeks.

Bitcoin

Meta's Ill-Fated Cryptocurrency May Be Close To Dissolving 39

Diem, Meta's ill-fated cryptocurrency previously known as Libra, may never actually materialize. According to Bloomberg, the Diem Association is reportedly "weighing a sale of its assets as a way to return capital to its investor members." Engadget reports: It's unclear what assets the Diem Association owns, but the report notes the group is talking to bankers about selling its intellectual property and finding "a new home for the engineers that developed the technology." If a sale were to happen, it would seem to be the final nail in the coffin for Diem, the cryptocurrency project that Mark Zuckerberg has championed. Plans to get the stablecoin off the ground have stalled for years amid regulatory pushback and lawmaker concerns. After first launching as Libra, several high-profile partners pulled out in 2019.

Last fall, Facebook started a small pilot of Novi, the cryptocurrency wallet formerly known as Calibra. But the fact that Novi was forced to launch without support for Diem -- it used a different stablecoin called the Pax Dollar -- was a sign that Diem's future remained uncertain. Longtime Facebook exec David Marcus, who oversaw the social network's crypto plans, said at the time that Facebook remained committed to Diem. "I do want to be clear that our support for Diem hasn't changed and we intend to launch Novi with Diem once it receives regulatory approval and goes live," he wrote. Marcus announced a month later that he was leaving Facebook.
AI

Meta Unveils New AI Supercomputer (wsj.com) 48

An anonymous reader quotes a report from The Wall Street Journal: Meta said Monday that its research team built a new artificial intelligence supercomputer that the company maintains will soon be the fastest in the world. The supercomputer, the AI Research SuperCluster, was the result of nearly two years of work, often conducted remotely during the height of the pandemic, and led by the Facebook parent's AI and infrastructure teams. Several hundred people, including researchers from partners Nvidia, Penguin Computing and Pure Storage, were involved in the project, the company said.

Meta, which announced the news in a blog post Monday, said its research team currently is using the supercomputer to train AI models in natural-language processing and computer vision for research. The aim is to boost capabilities to one day train models with more than a trillion parameters on data sets as large as an exabyte, which is roughly equivalent to 36,000 years of high-quality video. "The experiences we're building for the metaverse require enormous compute powerand RSC will enable new AI models that can learn from trillions of examples, understand hundreds of languages, and more," Meta CEO Mark Zuckerberg said in a statement provided to The Wall Street Journal. Meta's AI supercomputer houses 6,080 Nvidia graphics-processing units, putting it fifth among the fastest supercomputers in the world, according to Meta.

By mid-summer, when the AI Research SuperCluster is fully built, it will house some 16,000 GPUs, becoming the fastest AI supercomputer in the world, Meta said. The company declined to comment on the location of the facility or the cost. [...] Eventually the supercomputer will help Meta's researchers build AI models that can work across hundreds of languages, analyze text, images and video together and develop augmented reality tools, the company said. The technology also will help Meta more easily identify harmful content and will aim to help Meta researchers develop artificial-intelligence models that think like the human brain and support rich, multidimensional experiences in the metaverse. "In the metaverse, it's one hundred percent of the time, a 3-D multi-sensorial experience, and you need to create artificial-intelligence agents in that environment that are relevant to you," said Jerome Pesenti, vice president of AI at Meta.

AI

Meta Researchers Build an AI That Learns Equally Well From Visual, Written or Spoken Materials (techcrunch.com) 22

An anonymous reader quotes a report from TechCrunch: Meta (AKA Facebook) researchers are working on [...] an AI that can learn capably on its own whether it does so in spoken, written or visual materials. The traditional way of training an AI model to correctly interpret something is to give it lots and lots (like millions) of labeled examples. A picture of a cat with the cat part labeled, a conversation with the speakers and words transcribed, etc. But that approach is no longer in vogue as researchers found that it was no longer feasible to manually create databases of the sizes needed to train next-gen AIs. Who wants to label 50 million cat pictures? Okay, a few people probably -- but who wants to label 50 million pictures of common fruits and vegetables?

Currently some of the most promising AI systems are what are called self-supervised: models that can work from large quantities of unlabeled data, like books or video of people interacting, and build their own structured understanding of what the rules are of the system. For instance, by reading a thousand books it will learn the relative positions of words and ideas about grammatical structure without anyone telling it what objects or articles or commas are -- it got it by drawing inferences from lots of examples. This feels intuitively more like how people learn, which is part of why researchers like it. But the models still tend to be single-modal, and all the work you do to set up a semi-supervised learning system for speech recognition won't apply at all to image analysis -- they're simply too different. That's where Facebook/Meta's latest research, the catchily named data2vec, comes in.

The idea for data2vec was to build an AI framework that would learn in a more abstract way, meaning that starting from scratch, you could give it books to read or images to scan or speech to sound out, and after a bit of training it would learn any of those things. It's a bit like starting with a single seed, but depending on what plant food you give it, it grows into an daffodil, pansy or tulip. Testing data2vec after letting it train on various data corpi showed that it was competitive with and even outperformed similarly sized dedicated models for that modality. (That is to say, if the models are all limited to being 100 megabytes, data2vec did better -- specialized models would probably still outperform it as they grow.)

Social Networks

Facebook and Instagram May Help You Create and Sell NFTs (techcrunch.com) 23

According to the Financial Times, Meta is developing ways to create, display and sell NFTs on Facebook and Instagram. TechCrunch reports: The company's Novi wallet technology would power much of the "supporting functionality," one tipster said. Instagram is reportedly testing a way to showcase NFTs, while Meta is also said to be discussing a marketplace that would help you buy or sell these digital collectibles.

The company has already declined to comment, and the sources cautioned the effort was still early and could change.However, Instagram leader Adam Mosseri said in December that his social network was "actively exploring" NFTs. The technology is on the company's mind, at least.
Twitter appears to have beat Meta to the chase. According to Engadget, the social media company is testing a new feature that allows NFT owners to authenticate NFTs displayed in their profile photos. It's currently only available for Twitter Blue subscribers, but the authentication symbol will be visible to everyone on Twitter.
Facebook

Meta's Oculus Unit Faces FTC-Led Probe of Competition Practices (bloomberg.com) 5

The U.S. Federal Trade Commission and multiple states are investigating Meta's virtual reality unit Oculus over potential anti-competitive practices. Bloomberg reports: The FTC and a group of states led by New York have quizzed outside developers that make Oculus apps in recent months as part of the inquiry, the people said. The officials have been scrutinizing how Meta, the world's largest social media company, may be using its market power in the VR space to stifle competition, said the people, who asked not to be identified because the matter isn't public. In interviews with several developers, the antitrust enforcers asked how the Oculus app store may be discriminating against third parties that sell apps that compete with Meta's own software. They were also curious about Meta's sales strategy for the Oculus VR headset and how the price of the company's device undercuts competitors. Meta sells the Oculus Quest 2 headset for $299, well below some models from HTC Corp. and others.

The FTC and states including New York, Tennessee and North Carolina began reaching out to developers concerned about Oculus-related antitrust issues last year, one of the people said. [...] Developers have complained that Meta uses its market power to thwart companies that offer competing games and services on Oculus. They allege the company copies the most promising ideas and makes it harder for some apps to work properly on the platform. [...] The antitrust scrutiny could complicate Meta's plans to build out what Chief Executive Officer Mark Zuckerberg calls the metaverse -- immersive digital worlds accessed through virtual and augmented reality-powered devices. Zuckerberg has said he thinks the devices will become the next major computing platform for human communication, after mobile phones, eventually replacing some in-person interactions.

The Courts

The FTC's Antitrust Suit Against Facebook Moves Forward (engadget.com) 7

The Federal Trade Commission (FTC) can move forward with its latest antitrust lawsuit against Meta, a US district judge ruled on Tuesday. The decision is a significant win for the regulator, which had seen its first complaint thrown out by Judge James Boasberg last June. Engadget reports: Per The Washington Post, Boasberg now says the agency can move forward with its complaint thanks to the "more robust and detailed" evidence it presented with its amended suit, which the FTC filed in August. "Although the agency may well face a tall task down the road in proving its allegations, the Court believes that it has now cleared the pleading bar and may proceed to discovery," the judge said.

In October, Meta asked the court to dismiss the suit, arguing the FTC had failed yet again to present a "factual basis for alleging monopoly power." The agency's amended complaint is approximately two dozen pages longer than its original one, but it puts forward many of the same arguments. Specifically, the FTC alleges Facebook used the acquisitions of Instagram and WhatsApp in 2012 and 2014 to secure its dominant position in the social media market.

Facebook

Meta Sued For Alleged Role In Extremist-Linked Murder of Federal Guard (engadget.com) 34

The surviving sister of Dave Patrick Underwood, a federal security guard who was killed in a drive-by shooting in 2020, has filed a lawsuit against Meta, the parent organization of Facebook. The suit seeks to hold the company accountable for connecting the two men charged in the murder plot and giving them a space online to plan the attack. Engadget reports: Underwood was shot outside a federal building in Oakland, California in May of 2020. The two men charged inn the case were later linked to so-called "boogaloo" anti-government movement, which Facebook banned from its platform in June of 2020 citing the group's history of "actively promoting violence against civilians, law enforcement and government officials and institutions."

"The shooting was not a random act of violence," the lawsuit states. "It was the culmination of an extremist plot hatched and planned on Facebook by two men who Meta connected through Facebook's groups infrastructure and its use of algorithms designed and intended to increase user engagement and, correspondingly, Meta's profits." The lawsuit alleges the two men would never have met if not for Facebook's recommendations, which pushed them both to join groups that "openly advocated for violence." A spokesperson for Meta said in a statement to The New York Times that the "claims are without legal basis," and pointed to the company's work to ban "militarized social movements."

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