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Displays

Meta's Flailing Portal Repurposed As a Wireless Portable Monitor (arstechnica.com) 15

On Wednesday, Meta announced that the Portal Plus Gen 2 and Portal Go now support Duet Display, an app that can turn a display into a secondary monitor for Macs and PCs. Ars Technica reports: The Portal Plus is the same size as some of the best portable monitors, so it makes sense to repurpose it for that function. Because it's built for video image quality, it has a decent resolution for a portable display -- 2160x1440. Duet Display doesn't require a display to be connected to a computer via a cable, so specific Portals are now portable wireless monitors, too.

At a time when webcams are integrated into many laptops, and USB webcams are easier to find again, many consumers don't need a display dedicated primarily to web calls. But an extra monitor? That's more widely appealing. With the addition of Duet Display, Portal owners have further reason to think about their Portal when they're not on a video call. Meta also gave all Portals with a touchscreen -- namely, the Portal Go, Portal Plus, Portal, and Portal Mini -- a Meta Portal Companion app for macOS. The app enables screen sharing during video calls and provides quick access to video call features, like mute and link sharing in Zoom, Workplace, and BlueJeans.

AI

Meta Puts Its Latest AI Chatbot On the Web (theverge.com) 33

Meta's AI research labs have created a new state-of-the-art chatbot and are letting members of the public talk to the system in order to collect feedback on its capabilities. The Verge reports: The bot is called BlenderBot 3 and can be accessed on the web. (Though, right now, it seems only residents in the US can do so.) BlenderBot 3 is able to engage in general chitchat, says Meta, but also answer the sort of queries you might ask a digital assistant, "from talking about healthy food recipes to finding child-friendly amenities in the city." The bot is a prototype and built on Meta's previous work with what are known as large language models or LLMS -- powerful but flawed text-generation software of which OpenAI's GPT-3 is the most widely known example.

Like all LLMs, BlenderBot is initially trained on vast datasets of text, which it mines for statistical patterns in order to generate language. Such systems have proved to be extremely flexible and have been put to a range of uses, from generating code for programmers to helping authors write their next bestseller. However, these models also have serious flaws: they regurgitate biases in their training data and often invent answers to users' questions (a big problem if they're going to be useful as digital assistants). This latter issue is something Meta specifically wants to test with BlenderBot. A big feature of the chatbot is that it's capable of searching the internet in order to talk about specific topics. Even more importantly, users can then click on its responses to see where it got its information from. BlenderBot 3, in other words, can cite its sources.

By releasing the chatbot to the general public, Meta wants to collect feedback on the various problems facing large language models. Users who chat with BlenderBot will be able to flag any suspect responses from the system, and Meta says it's worked hard to 'minimize the bots' use of vulgar language, slurs, and culturally insensitive comments." Users will have to opt in to have their data collected, and if so, their conversations and feedback will be stored and later published by Meta to be used by the general AI research community. "We are committed to publicly releasing all the data we collect in the demo in the hopes that we can improve conversational AI," Kurt Shuster, a research engineer at Meta who helped create BlenderBot 3, told The Verge.
Further reading: Microsoft's 'Teen Girl' AI Experiment Becomes a 'Neo-Nazi Sex Robot'
Facebook

What 21 Billion Facebook Friendships Say About the Economic Ladder In the US (theverge.com) 53

Meta publicly released information on 21 billion Facebook friendships as part of a research project looking at economic inequality in the United States, the company announced today. Along with new insights into the intersection of money and friendships in America, the partnership between Meta and the researchers gives us another look at who Facebook is willing to share data with -- and why. The Verge reports: The research team wanted to understand why people in some places in the US were more likely to move between economic brackets than in others. Using the information from Meta, along with other data, a research team built a dataset for a pair of studies on economic mobility, published Monday in the journal Nature. One study found that people who grow up in areas where there are more friendships between high- and low-income people are more likely to move out of poverty and up the economic ladder. "Growing up in a community connected across class lines improves kids' outcomes and gives them a better shot at rising out of poverty," Raj Chetty, a Harvard economist and lead researcher on the study, told The New York Times.

Many places, though, don't allow for much interaction between high- and low-income people, the second of the two studies found. And even when a neighborhood does allow for that kind of interaction, people are still more likely to befriend people in similar economic brackets. [...] [T]he full dataset, which covers 21 billion Facebook friendships, is available through Facebook's Data for Good program. People can search the public-facing website and see the economic connectedness of various communities, including their own. Researchers can download the data for additional studies. [...] The new studies offer valuable insight into economic mobility in the US, and the data could help researchers understand how people in the US build relationships.

Businesses

Meta's Revenue Shrank For the First Time In Its History (engadget.com) 48

Facebook parent company Meta has just reported its earnings for the second quarter of 2022, and it was another quarter of shrinking profits. Engadget reports: Total revenue of $28.8 billion was only down one percent compared to Q2 one year ago, but net income dropped 36 percent to $6.7 billion. Making almost $7 billion in profit is not a bad quarter for anyone, but the size of the decline compared to a year ago is pretty significant. And, according to the Wall Street Journal, this is the first-ever drop in revenue for Meta / Facebook -- so even though we're only talking one percent, it's still noteworthy.

Revenue from advertising and Meta's "family of apps" was essentially flat year-over-year, and Reality Labs (home to hardware like the Meta Quest and other metaverse-related initiatives) actually grew 48 percent year-over-year to $452 million. But Reality Labs accounted for a $2.8 billion loss this quarter, a 15 percent larger loss than Q2 one year ago. At this rate, it seems likely that Reality Labs will lose Meta more than the $10 billion it cost the company in 2021. Indeed, the company said it expects Reality Labs revenue to be lower in the third quarter. [...] In June, Meta said that it had 2.88 billion daily active users in its family of apps (which includes Facebook, Instagram, WhatsApp and Messenger) and 3.65 billion monthly active users, both of which are up four percent compared to a year ago. Facebook-specific growth was smaller, though -- average daily and monthly users only increased three percent and one percent, respectively.
Further reading: FTC Files To Block Meta's Virtual Reality Deal
Facebook

Zuckerberg Says Meta and Apple Are In 'Very Deep, Philosophical Competition' To Build the Metaverse (theverge.com) 132

Mark Zuckerberg believes that Apple and his company are in a "very deep, philosophical competition" to build the metaverse, suggesting the two tech giants are ready to butt heads in selling hardware for augmented and virtual reality. The Verge reports: The Meta CEO told employees earlier this month that they were competing with Apple to determine "what direction the internet should go in," according to a recording of his comments during an internal all-hands meeting obtained by The Verge. He said that Meta would position itself as the more open, cheaper alternative to Apple, which is expected to announce its first AR headset as soon as later this year. "This is a competition of philosophies and ideas, where they believe that by doing everything themselves and tightly integrating that they build a better consumer experience," Zuckerberg said of the brooding rivalry. "And we believe that there is a lot to be done in specialization across different companies, and [that] will allow a much larger ecosystem to exist."

Since rebranding Facebook's company name to Meta, Zuckerberg has been pushing for the concept of interoperability for the metaverse, or what he sees as the next major chapter of computing after mobile phones. Meta recently helped stand up the Metaverse Open Standards Group with Microsoft, Epic Games, and others. The idea is to spur the creation of open protocols that will let people easily move through future immersive, 3D worlds with their virtual goods. Apple is absent from the group, which Zuckerberg called out as not surprising in his comments to employees. He explained how Apple's approach of building hardware and software it tightly controls had worked well with the iPhone, but that for the metaverse, "it's not really clear upfront whether an open or closed ecosystem is going to be better."

[...] If VR and AR do take off like Zuckerberg hopes, it seems he wants to position Meta as the Android to Apple's iOS. There is a parallel to draw already: Meta's Quest headset already allows the side loading of apps that are not approved by Meta's VR app store, similar to how Google's Android allows for sideloading. And even though it just increased the price of the Quest by $100, Meta's hardware is still mostly sold at a loss or breakeven. [...] Zuckerberg's remarks suggest that even as he tries to invent his way out of being under Apple's thumb on mobile, the two tech giants are going to be battling for years to come.

The Courts

Meta Is Suing Meta For Naming Itself Meta (theverge.com) 98

An installation-art company called META (or Meta.is) announced Tuesday that it will be suing Meta (or Facebook) for trademark violation, alleging that Zuckerberg's name change violated the smaller company's established brand. The Verge reports: "On October 28, 2021, Facebook seized our META mark and name, which we put our blood, sweat, and tears into building for over twelve years," reads a post on the smaller company's site. "Today, after eight months of trying to negotiate with Facebook in good faith to no avail, we were left with no choice but to file a lawsuit against them."

Much of the case hinges on Facebook's many privacy scandals, which Meta.is argues has made it impossible to share the name. "Meta can no longer provide goods and services under the META mark," the complaint argues, "because consumers are likely to mistakenly believe that Meta's goods and services emanate from Facebook and that Meta is associated with the toxicity that is inextricably linked with Facebook."

Meta.is holds a valid trademark for the name but may still be facing an uphill battle in court, given the broad range of trademark applications Facebook has made since the name change became official -- including separate marks for messaging, social networks, and financial services. There are also a number of trademarks claiming the Meta name for non-tech products, including a hard seltzer and manufacturer of prosthetic limbs.

Apple

IDC: 'All Eyes Will Be On Apple' As Meta's VR Strategy 'Isn't Sustainable' (arstechnica.com) 78

An anonymous reader quotes a report from Ars Technica: A recent media release from market research firm IDC predicts that Meta (the parent company of Facebook) may not be able to compete in the mixed-reality business in the long run if its strategy remains unchanged. The media release offers a bird's-eye view of the virtual reality hardware marketplace. In the release, IDC research manager Jitesh Ubrani said that, while "Meta continues to pour dollars into developing the metaverse, [the company's] strategy of promoting low-cost hardware at the expense of profitability isn't sustainable in the long run."

A similar concern was raised by tech industry analyst Ming-Chi Kuo late last month. Kuo predicted that Meta would make moves to scale down investment in virtual reality, creating an opening for Apple and other competitors. He also wrote that Meta's practice of selling VR headsets at a loss is unsustainable. Currently, Meta owns 90 percent of the VR headset market, according to the IDC release. In distant second is ByteDance's Pico, at just 4.5 percent. Overall, VR headset shipments jumped 241.6 percent year over year in the first quarter of 2022. But the industry faced significant supply issues in Q1 2021, contributing to "a favorable comparison" for this year's Q1.

Like Kuo a couple of weeks ago, IDC research director Ramon Llamas said that "all eyes will be on Apple as it launches its first headset next year." Apple's headset is expected to be much more expensive than Meta's offerings, driving up the average unit price for the product category across the board, and Llamas believes Apple's offering "will appeal primarily to a small audience of early adopters and Apple fans." In other words, don't expect the first Apple headset to ship vastly more units than Meta's Oculus Quest 2 right out of the gate. It's just a first step in a long-term plan to own the mixed-reality market.

Facebook

Meta Sparks Anger By Charging For VR Apps (arstechnica.com) 32

An anonymous reader quotes a report from the Financial Times: Meta is facing a growing backlash for the charges imposed on apps created for its virtual reality headsets, as developers complain about the commercial terms set around futuristic devices that the company hopes will help create a multibillion-dollar consumer market. [...] But several developers told the Financial Times of their frustration that Meta, which is seen as having an early lead in a nascent market, has insisted on a charging model for its VR app store similar to what exists today on smartphones. This is despite Meta chief Mark Zuckerberg being strongly critical in the past of charging policies on existing mobile app stores.

"Don't confuse marketing with reality -- it's good marketing to pick on Apple. But it doesn't mean Meta won't do the exact same thing," said Seth Siegel, global head of AI and cyber security at Infosys Consulting. "There is no impetus for them to be better." The "Quest Store" for Meta's Quest 2, by far the most popular VR headset on the market, takes a 30 percent cut from digital purchases and charges 15-30 percent on subscriptions, similar to the fees charged by Apple and Android. "Undoubtedly there are services provided -- they build amazing hardware and provide store services," said Daniel Sproll, chief executive of Realities.io, an immersive realities start-up behind the VR game Puzzling Places. "But the problem is that it feels like everybody agreed on this 30 percent and that's what we're stuck with. It doesn't feel like there's any competition. The Chinese companies coming out with headsets are the same. Why would they change it?"

Meta defended its policies, pointing out that unlike iPhone owners, Quest users can install apps outside its official store through SideQuest, a third-party app store, or make use of App Lab, its less restricted, more experimental app store. "We want to foster choice and competition in the VR ecosystem," Meta said. "And it's working -- our efforts have produced a material financial return for developers: as we announced earlier this year, over $1 billion has been spent on games and apps in the Meta Quest Store." Developers welcome these alternatives but say their impact is limited. SideQuest has been downloaded just 396,000 times, versus 19 million for the Oculus app, according to Sensor Tower. App Lab, meanwhile, still takes a 30 percent cut of purchases.
Developers are also frustrated with Meta's shift to a more restrictive approach to allowing apps on its VR app store.

Chris Pruett, Meta's content ecosystem director, said Meta found that lax standards resulted in too many users being frustrated by low-quality content, so the company has opted to play more of a gatekeeper role. But developers said the resulting barriers could lack transparency.

"Getting something on the Quest store is painful," said Lyron Bentovim, chief executive of the Glimpse Group, an immersive experiences group. "It's significantly worse than getting on Apple or Android stores."
Facebook

Meta Will Stop Making Portal For Consumers (theverge.com) 45

Meta plans to stop making consumer versions of its Portal video calling hardware and instead pivot the product line to focus on use cases for businesses, like conference calling. The Verge reports: The change in strategy, first reported by The Information and confirmed to The Verge by a source familiar with the matter, comes as Meta is reassessing its ambitious hardware plans against investor concerns about the billions of dollars it's spending on projects that have yet to pay off financially.

The Portal line debuted in 2018 with two displays meant as dedicated video calling stations. [...] New versions have been released in the time since, including the portable Portal Go, but the device never became a huge hit. The research firm IDC estimates that Meta shipped 800,000 Portals in 2021, accounting for less than 1 percent of the global smart speaker and display market, according to The Information. Meta currently sells four Portal products, from a $99 TV-connected camera to a $349 smart display.

Hardware

Apparent Schematics For Meta's Project Cambria Headset Leak (uploadvr.com) 32

An anonymous reader quotes a report from UploadVR: YouTuber SadlyItsBradley (Brad Lynch) shared apparent internal schematics for Meta's upcoming Project Cambria headset. Project Cambria is the public codename for Meta's upcoming high end standalone headset, announced at Connect 2021 in October. It will be sold alongside Quest 2 with a price tag "significantly" higher than $800, aimed at remote workers and mixed reality early adopters. In October Meta confirmed it had already sent development kits out.

The headset looks to have a more balanced design than Quest 2 with a slimmer visor achieved through the use of pancake lenses instead of fresnel lenses. It has higher resolution cameras with color and a depth sensor for mixed reality, as well as built-in face and eye tracking to drive avatars in social experiences like Workrooms. In April supply chain analyst Ming-Chi Kuo claimed Project Cambria will have dual 2160x2160 Mini LED LCD panels and launch in the second half of this year (between July and December). And import logs found by Lynch, Samulia and Reggy04 suggest it will have 12 GB RAM, up from Quest 2's 6 GB.
Lynch posted six shematics of Project Cambria on his Patreon page if you're interested in checking them out. According to UploadVR, they appear to show some interesting features "including a dial at the front (perhaps used to adjust the lenses), a clip on the side (seemingly for Oculus Link) and a visible cable at the rear (likely connecting the battery to the components in front)."
Cloud

WhatsApp Launches Cloud API To All Businesses Worldwide 7

An anonymous reader quotes a report from TechCrunch: WhatsApp is continuing its push into the business market with today's news it's launching the WhatsApp Cloud API to all businesses worldwide. Introduced into beta testing last November, the new developer tool is a cloud-based version of the WhatsApp Business API -- WhatsApp's first revenue-generating enterprise product -- but hosted on parent company Meta's infrastructure. The company had been building out its Business API platform over the past several years as one of the key ways the otherwise free messaging app would make money. Businesses pay WhatsApp on a per-message basis, with rates that vary based on the region and number of messages sent. As of late last year, tens of thousands of businesses were set up on the non-cloud-based version of the Business API including brands like Vodafone, Coppel, Sears Mexico, BMW, KLM Royal Dutch Airlines, Iberia Airlines, Itau Brazil, iFood, Bank Mandiri and others. This on-premise version of the API is free to use.

The cloud-based version, however, aims to attract a market of smaller businesses and reduces the integration time from weeks to only minutes, the company had said. It is also free. Businesses integrate the API with their back-end systems, where WhatsApp communication is usually just one part of their messaging and communication strategy. They may also want to direct their communications to SMS, other messaging apps, emails and more. Typically, businesses would work with a solutions provider like Zendeks or Twilio to help facilitate these integrations. Providers during the cloud API beta tests had included Zendesk in the U.S., Take in Brazil and MessageBird in the E.U.
"The best business experiences meet people where they are," said Meta CEO Mark Zuckerberg, during its "Conversations" live event today. "Already more than 1 billion users connect with a business account across our messaging services every week. They're reaching out for help, to find products and services, and to buy anything from big-ticket items to everyday goods. And today, I am excited to announce that we're opening WhatsApp to any business of any size around the world with WhatsApp Cloud API."

Meta also claims the Cloud API "will help partners to eliminate costly server expenses and help them provide customers with quick access to new features as they arrive," adds TechCrunch.
Facebook

Facebook Is Shutting Down Its Podcast Service (engadget.com) 12

An anonymous reader quotes a report from Engadget: Facebook's podcast offerings are vanishing just a year after they launched. Parent company Meta has confirmed to Bloomberg that it will wind down podcasting, Soundbites and its general audio hub. It will no longer let podcasters add shows to Facebook as of this week, and will remove them entirely on June 3rd. The hub and Soundbites will close sometime in the "coming weeks," while Live Audio Rooms will fold into Facebook Live. A Meta spokesperson characterized the move as a matter of concentration. The move will help Meta "focus on the most meaningful experiences," according to the representative.
Facebook

Facebook Doesn't Know What It Does With Your Data, Or Where It Goes (vice.com) 59

em1ly shares a report from Motherboard: Facebook is facing what it describes internally as a "tsunami" of privacy regulations all over the world, which will force the company to dramatically change how it deals with users' personal data. And the "fundamental" problem, the company admits, is that Facebook has no idea where all of its user data goes, or what it's doing with it, according to a leaked internal document obtained by Motherboard. "We've built systems with open borders. The result of these open systems and open culture is well described with an analogy: Imagine you hold a bottle of ink in your hand. This bottle of ink is a mixture of all kinds of user data (3PD, 1PD, SCD, Europe, etc.) You pour that ink into a lake of water (our open data systems; our open culture) ... and it flows ... everywhere," the document read. "How do you put that ink back in the bottle? How do you organize it again, such that it only flows to the allowed places in the lake?" (3PD means third-party data; 1PD means first-party data; SCD means sensitive categories data.)

The document was written last year by Facebook privacy engineers on the Ad and Business Product team, whose mission is "to make meaningful connections between people and businesses," and which "sits at the center of our monetization strategy and is the engine that powers Facebook's growth," according to a recent job listing that describes the team. This is the team that is tasked with building and maintaining Facebook's sprawling ads system, the core of the company's business. And in this document, the team is both sounding an alarm, and making a call to change how Facebook deals with users' data to prevent the company from running into trouble with regulators in Europe, the US, India, and other countries that are pushing for more stringent privacy constraints on social media companies. "We do not have an adequate level of control and explainability over how our systems use data, and thus we can't confidently make controlled policy changes or external commitments such as 'we will not use X data for Y purpose.' And yet, this is exactly what regulators expect us to do, increasing our risk of mistakes and misrepresentation," the document read. In other words, even Facebook's own engineers admit that they are struggling to make sense and keep track of where user data goes once it's inside Facebook's systems, according to the document. This problem inside Facebook is known as "data lineage."

Facebook

Meta Opens First Store To Sell Quests, Portals, and Glasses (uploadvr.com) 20

Meta's campus in Burlingame, California will be home to its first physical retail space where you can check out Quest 2 and its accessories as well as the Ray-Ban Stories sunglasses and the Portal video-calling device. UploadVR reports: The store opens May 9 with interactive demos for "Beat Saber, GOLF+, Real VR Fishing or Supernatural on a large, wall-to-wall curved LED screen that displays what you're seeing in-headset," according to a blog post from the company. "If we did our job right, people should leave and tell their friends, 'You've got to go check out the Meta Store,' Martin Gilliard, Head of Meta Store, is quoted as saying. "We're not selling the metaverse in our store, but hopefully people will come in and walk out knowing a little bit more about how our products will help connect them to it."

The store is said to be 1,550 square feet and also offers the ability to do a test call with the Portal video calling device and try out different styles of the Ray-Ban Stories camera glasses. It sounds like the main attraction here, however, will be the Quest 2-powered mixed reality installation, which promises to give VR players "a 30-second mixed reality clip of your demo experience that's yours to share," with the video wall offering a live view into VR as it is being experienced.

Facebook

Facebook's Fibre Optics in Nigerian State Put Africa Pivot in Focus (theguardian.com) 13

As Facebook/Meta faces rising pressure in west, it is investing in digital infrastructure elsewhere. From a report: When government officials in the southern Nigerian state of Edo set about radically improving poor internet access for its population of 4 million, they didn't have to look far for help. MainOne, a company responsible for laying a vast network of fibre-optic cables across west Africa, was an obvious partner. Another, perhaps less obvious one, was Facebook. A joint agreement was signed to install fibre-optic cables running across the state's capital, Benin City. Since 2019, 400km (250 miles) of cables have been laid in Edo, about a quarter via the partnership between the two companies and the government. "Obviously, Facebook isn't really a digital infrastructure company, but they invested in these cables," said Emmanuel Magnus Eweka, who worked as a senior government official for the Edo government until last September. In recent years, as Facebook has come under rising legislative pressure in the west, the company has increased its focus on Africa, particularly in countries where the regulatory and legislative environment tends to be much looser.

The combination of weak and expensive internet coverage for most of Nigeria's fast-growing population of more than 200 million people has meant that companies hoping to tap into a potential goldmine of new users -- and their data -- have sought to invest in the business of helping those potential users get online in the first place. "To make internet data more affordable, Facebook needs to build infrastructures that are almost free," Eweka said. "In fact, I'd say Facebook actually loses in terms of making money out of those cables. But then they gain it back on the user data that they will generate, and obviously that has huge potential in a country like Nigeria."

The Almighty Buck

Meta Teases Web Version of Horizon Worlds 15

In a Twitter thread earlier today, Meta CTO Andrew 'Boz' Bosworth teased a web version of Horizon Worlds, the company's virtual reality platform that's an integral part of their plan for creating a "metaverse." Boz was responding to criticism from MacRumors' Sami Fathi, who pointed out the hypocrisy of Meta taking an almost 50% commission on "metaverse" purchases after complaining about the 15-30% cut Apple takes from developers in the App Store.

"We're taking a different approach with our margin (heh) on Quest devices to make them available to more people," said Boz. "We're committed to help build a different ecosystem. Developers are already seeing success on the Quest Store alone -- over 120 titles are generating over $1M." He added: "We're making good on our goal to ensure that developers have a path to real financial success on our platform. It's early days, there is still a lot of work to be done and we continue to partner closely with our creators and developers to enable them to earn meaningful revenue." Boz went on to say that the Horizon World's platform fee "will only be 25%" when the web version launches -- "a much lower rate compared to other similar world-building platforms."
Facebook

Meta is Racing To Release Its First AR Glasses in 2024 (theverge.com) 43

Mark Zuckerberg has a grandiose vision for the metaverse, and he hopes that you'll one day see the same thing, too -- quite literally, through a pair of augmented reality glasses. The Verge reports: Still, Zuckerberg has ambitious goals for when his high-tech glasses will be a reality. Employees are racing to deliver the first generation by 2024 and are already working on a lighter, more advanced design for 2026, followed by a third version in 2028.ââ The details, which together give the first comprehensive look at Meta's AR hardware ambitions, were shared with The Verge by people familiar with the roadmap who weren't authorized to speak publicly. A spokesperson for Meta declined to comment for this story.

If the AR glasses and the other futuristic hardware Meta is building eventually catch on, they could cast the company, and by extension Zuckerberg, in a new light. "Zuck's ego is intertwined with [the glasses]," a former employee who worked on the project tells me. "He wants it to be an iPhone moment." Meta's CEO also sees the AR glasses, dubbed Project Nazare, as a way to get out from under the thumb of Apple and Google, which together dictate the terms that apps like Facebook have to abide by on mobile phones. The first version of Nazare is designed to work independently from a mobile phone with the assistance of a wireless, phone-shaped device that offloads parts of the computing required for the glasses to operate. A marquee feature will be the ability to communicate and interact with holograms of other people through the glasses, which Zuckerberg believes will, over time, provide people with a more immersive, compelling experience than the video calling that exists today.

Facebook

Meta Plans To Take Nearly 50% of Creator's Earnings In 'Horizon Worlds' (roadtovr.com) 79

After announcing earlier this week that creators can sell digital items in Horizon Worlds for real money, Meta has offered details about how many fees creators will have to pay on earnings made through the platform. According to Road to VR, "Meta explained that anything sold in Horizon Worlds would be subject to the same 30% fee the company charges developers selling apps through its VR platform and then an additional 25% fee on top of the remaining amount." From the report: The company provided the following example: "...if a creator sells an item for $1.00, then the Meta Quest Store fee would be $0.30 and the Horizon Platform fee would be $0.17, leaving $0.53 for the Creator before any applicable taxes." That's an effective rate of 47.5% of anything sold on Horizon Worlds to Meta, leaving 52.5% to the creator.

That's a pretty hefty take, but not entirely out of line with contemporaries. Roblox, for instance, takes between 30% and 70% of the revenue generated by creators depending upon whether the creator sold the item directly to customers or if the item was sold on the Roblox marketplace or by another party. These are big fees, no doubt, but creators are getting something in return. Horizon Worlds, for instance, offers up its self-contained collaborative building tools, access to an audience, and handles all hosting and networking costs associated with the things creators build. Whether that's worth 47.5% of what someone manages to sell on the platform is going to be up to the creator.

Privacy

Apple and Meta Gave User Data to Hackers Who Used Forged Legal Requests 32

According to Bloomberg, Apple and Meta "provided customer data to hackers who masqueraded as law enforcement officials." Bloomberg's William Turton reports: Apple and Meta provided basic subscriber details, such as a customer's address, phone number and IP address, in mid-2021 in response to the forged "emergency data requests." Normally, such requests are only provided with a search warrant or subpoena signed by a judge, according to the people. However, the emergency requests don't require a court order. Snap Inc. received a forged legal request from the same hackers, but it isn't known whether the company provided data in response. It's also not clear how many times the companies provided data prompted by forged legal requests.

Cybersecurity researchers suspect that some of the hackers sending the forged requests are minors located in the U.K. and the U.S. [...] The fraudulent legal requests are part of a months-long campaign that targeted many technology companies and began as early as January 2021. The forged legal requests are believed to be sent via hacked email domains belonging to law enforcement agencies in multiple countries. The forged requests were made to appear legitimate. In some instances, the documents included the forged signatures of real or fictional law enforcement officers. By compromising law enforcement email systems, the hackers may have found legitimate legal requests and used them as a template to create forgeries.
Further reading: Hackers Gaining Power of Subpoena Via Fake 'Emergency Data Requests'
The Internet

Meta Says Its Metaverse Ambitions Won't Be Possible Without Better Cellular Networks (cnbc.com) 43

Meta, formerly Facebook, has said that its grand ambition of building the ultimate "metaverse" won't be possible if there aren't drastic improvements in today's telecoms networks. CNBC reports: Dan Rabinovitsj, VP of connectivity at Meta, told CNBC at the Mobile World Congress tech event Monday that home networks and cellular networks aren't yet ready for the metaverse. "We're working closely with our colleagues to think about what's the next step in terms of innovation," he said, adding that Meta is also working with cellular partners. "If you really look at the pace of innovation in the telecom world, compared to other markets, it's been harder to go faster in this space," Rabinovitsj said. "One of the things that we've tried to change is that trajectory of innovation."

"We need to develop a common language around the performance of networks," Rabinovitsj said. "We're actually big believers in measurement as foundational in this next phase of work." Mark Zuckerberg, Meta's founder and CEO, said in a statement Sunday that "creating a true sense of presence in virtual worlds delivered to smart glasses and VR headsets will require massive advances in connectivity." Zuckerberg said this will need to be "bigger than any of the step changes we've seen before," adding that things like wide-scale immersive video streaming will take entirely new types of networks.

In response, Marc Allera, CEO of the consumer division of U.K. mobile network BT, told CNBC Wednesday that he expects the metaverse to place a strain on today's networks. However, he said the telecoms industry is spending billions on new technology. "When you stop and think about what you're able to do on a smartphone today, compared to 10 years ago, that's as a result of this industry and network operators investing huge amounts of money with no contribution made by content companies on these networks," Allera said ahead of a meeting with representatives from Meta. "I'll try and understand what their role in supporting this ecosystem is other than just asking what we're doing about it," he added.

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