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The Courts

Seattle Schools Sue TikTok, Meta and Other Platforms Over Youth 'Mental Health Crisis' 46

Seattle public schools have sued the tech giants behind TikTok, Facebook, Instagram, YouTube and Snapchat, accusing them of creating a "mental health crisis among America's Youth." Engadget reports: The 91-page lawsuit (PDF) filed in a US district court states that tech giants exploit the addictive nature of social media, leading to rising anxiety, depression and thoughts of self-harm. "Defendants' growth is a product of choices they made to design and operate their platforms in ways that exploit the psychology and neurophysiology of their users into spending more and more time on their platforms," the complaint states. "[They] have successfully exploited the vulnerable brains of youth, hooking tens of millions of students across the country into positive feedback loops of excessive use and abuse of Defendants' social media platforms."

Harmful content pushed to users includes extreme diet plants, encouragement of self-harm and more, according to the complaint. That has led to a 30 percent increase between 2009 and 2019 of students who report feeling "so sad or hopeless... for two weeks or more in a row that [they] stopped doing some usual activities." That in turn leads to a drop in performance in their studies, making them "less likely to attend school, more likely to engage in substance use, and to act out, all of which directly affects Seattle Public Schools' ability to fulfill its educational mission." Section 230 of the US Communications Decency Act means that online platforms aren't responsible for content posted by third parties. However, the lawsuit claims that the provision doesn't protect social media companies for recommending, distributing and promoting content "in a way that causes harm."
Technology

Metaverse Off To Ominous Start After VR Headset Sales Shrank In 2022 (cnbc.com) 133

Sales of VR headsets in the U.S. this year declined 2% from a year earlier to $1.1 billion as of early December, according to data shared with CNBC by research firm NPD Group. CNBC reports: [D]ata from analyst firm CCS Insight reveals that worldwide shipments of VR headsets as well as augmented reality devices dropped more than 12% year over year to 9.6 million in 2022. Taken together, the estimates of VR headset sales and shipments create a problematic picture for Meta, whose stock price has lost about two-thirds of its value this year. Zuckerberg has said he's playing the long game with the metaverse, expecting it take up to a decade to go mainstream and projecting it will eventually host hundreds of billions of dollars in commerce. Sales of Meta's flagship Quest device dropped in 2022, a decline that can be attributed to the device's big year in 2021, said Ben Arnold, NPD's consumer electronics analyst. [...]

A confluence of factors contributed to lower sales and shipments in 2022. The Quest 2 has been around for a few years and, like any consumer electronics device, has lost some appeal as it's aged. And while Meta released a new VR headset in fall, the Quest Pro, that device is geared toward businesses and costs $1,100 more than the Quest 2, pushing it even further out of reach for many VR enthusiasts.

Next year is expected to be another "slow year" for the VR market, CCS Insight said in its latest report, citing a weak economy and inflation. [Leo Gebbie, an analyst at CCS Insight] said "consumer budgets will be tightening," and "non-essential purchases like VR headsets are likely to be the casualty of this."

Facebook

Meta Halts Construction of Two Data Centers In Denmark (reuters.com) 10

An anonymous reader quotes a report from Reuters: Meta has halted construction of two data centers in Odense, Denmark, and will instead focus on a new type of data center used for artificial intelligence (AI), a spokesperson said on Thursday. Facebook-owner Meta already has two large data centers in Odense, but only one of the three other centers currently under development there will be completed. Construction on the two halted data centres in Odense began in August. However, on Tuesday Meta terminated the deal with contracting company Per Aarsleff worth 2.4 billion Danish crowns ($344 million). "Over the past month, we have announced a number of measures to make us a more streamlined organization," Meta spokesperson Peter Munster told Reuters. "A significant part of these measures is to shift a larger part of our resources to high-priority growth areas, including a strategic investment in artificial intelligence," he said.

The company's traditional data centers house servers for apps such as Facebook and Instagram. But the calculations needed for AI require a new generation of data centers, Munster said.
EU

Meta's Behavioral Ads Will Finally Face GDPR Privacy Reckoning In January (techcrunch.com) 8

An anonymous reader quotes a report from TechCrunch: Major privacy complaints targeting the legality of Meta's core advertising business model in Europe have finally been settled via a dispute resolution mechanism baked into the EU's General Data Protection Regulation (GDPR). The complaints, which date back to May 2018, take aim at the tech giant's so-called forced consent to continue tracking and targeting users by processing their personal data to build profiles for behavioral advertising, so the outcome could have major ramifications for how Meta operates if regulators order the company to amend its practices. The GDPR also allows for large fines for major violations -- up to 4% of global annual turnover.

The European Data Protection Board (EDPB), a steering body for the GDPR, confirmed today it has stepped in to three binding decisions in the three complaints against Meta platforms Facebook, Instagram and WhatsApp. The trio of complaints were filed by European privacy campaign group noyb as soon as the GDPR entered into application across the EU. So it's taken some 4.5 years just to get to this point. [...] What exactly has been decided? The EDPB is not disclosing that yet. The protocol it's following means it passes its binding decisions back to the Irish Data Protection Commission (DPC), Meta's lead privacy regulator in the EU, which must then apply them in the final decisions it will issue. The DPC now has one month to issue final decisions and confirm any financial penalties. So we should get the full gory details by early next year.

The Wall Street Journal may offer a glimpse of what's to come: It's reporting that Meta's ad model will face restrictions in the EU -- citing "people familiar with the situation." It also reports the company will face "significant" fines for breaching the GDPR. "The board's rulings Monday, which haven't yet been disclosed publicly, don't directly order Meta to change practices but rather call for Ireland's Data Protection Commission to issue public orders that reflect its decisions, along with significant fines," the WSJ wrote, citing unnamed sources. [...] The company was recently spotted in a filing setting aside 3 billion euros for data protection fines in 2022 and 2023 -- a large chunk of which has yet to land.
"In line with Art. 65 (5) GDPR, we cannot comment on the content of the decisions until after the Irish DPC has notified the controller of its final decisions," said a spokesperson for the EDPB. "As indicated in our press release, the EDPB looked into whether or not the processing of personal data for the performance of a contract is a suitable legal basis for behavioral advertising, but at this point in time we cannot confirm what the EDPB's decision in this matter was."

The DPC also declined to comment on the newspaper's report -- but deputy commissioner Graham Doyle confirmed to TechCrunch that it will announce binding decisions on these complaints in early January.

A Meta spokesperson issued the following statement to TechCrunch: "This is not the final decision and it is too early to speculate. GDPR allows for a range of legal bases under which data can be processed, beyond consent or performance of a contract. Under the GDPR there is no hierarchy between these legal bases, and none should be considered better than any other. We've engaged fully with the DPC on their inquiries and will continue to engage with them as they finalize their decision."
Facebook

Meta Threatens To Pull News From Facebook If Congress Passes Media Bill (cnet.com) 161

An anonymous reader quotes a report from CNET: Facebook parent company Meta on Monday threatened to remove news from its social media platform in the US if Congress approves a bill that would allow news organizations to collectively bargain with tech companies for compensation. Andy Stone, Meta's head of policy communications, wrote on Twitter that Facebook would "be forced to consider removing news" if the Journalism Competition and Preservation Act becomes law. He added that the proposal fails to recognize that publishers and broadcasters put their content on Facebook "because it benefits their bottom line -- not the other way around."

The bill, which was proposed in March 2021, is reportedly being considered by lawmakers for inclusion with a must-pass annual defense bill. The News Media Alliance, a trade group representing newspaper publishers that supports the bill, called Facebook's threat "undemocratic and unbecoming," adding that "as the tech platforms compensate news publishers around the world, it demonstrates there is a demand and economic value for news." More than 20 organizations, including the Electronic Frontier Foundation, Public Knowledge and the Computer & Communications Industry Association, have urged lawmakers to reconsider support for the "problematic" bill, warning (PDF) that it would "create an ill-advised antitrust exemption for publishers and broadcasters."
A similar law in Australia giving the government power to make internet giants Meta and Alphabet's Google negotiate content supply deals with media outlets has largely worked, a government report said last week. But the bill did result in a brief shutdown of Facebook news feeds in the country.
Facebook

Zuckerberg Says Apple's Policies Not 'Sustainable' (axios.com) 124

Meta CEO Mark Zuckerberg on Wednesday added to the growing chorus of concerns about Apple, arguing that it's "problematic that one company controls what happens on the device." Axios reports: "I think the problem is that you get into it with the platform control, is that Apple obviously has their own interests," Zuckerberg said at The New York Times' Dealbook conference. "[T]he fact that companies have to deliver their apps exclusively through platforms that are controlled by competitors -- there is a conflict of interest there," he said. That conflict of interest makes Apple "not just a kind of governor that is looking out for the best of people's interests."

Zuckerberg also noted that Apple's policies differ from other tech giants, including Microsoft and Google, which allow apps to be sideloaded onto devices if they're inaccessible in app stores. "I do think Apple has sort of singled themselves out as the only company that is trying to control, unilaterally, what apps get on the device and I don't think that's a sustainable or a good place to be." Changes to Apple's app tracking policies last year are expected to cost Meta billions of dollars in lost ad revenue.

Zuckerberg's comments come days after Musk publicly attacked Apple, alleging the company's app store policies are an abuse of power. Asked about Musk's content moderation decisions, Zuckerberg didn't go as far as to endorse his strategy, but said, "I kind of think the world in the industry gets more interesting when people take some different approaches." "[Y[ou can agree or disagree with what Elon is doing, or how he's doing it. But I do think it's going to be very interesting to see how this plays out in terms of the approaches he's taking."
When asked about TikTok, Zuckerberg said it raises "a very complex set of questions" about the involvement of the Chinese state with TikTok's affairs. "I'm sure it's complicated."

Further reading: Mark Zuckerberg Still 'Long-Term Optimistic' on Metaverse, Says Skepticism Doesn't Bother Him Too Much
AI

Meta Researchers Create AI That Masters Diplomacy, Tricking Human Players (arstechnica.com) 34

An anonymous reader quotes a report from Ars Technica: On Tuesday, Meta AI announced the development of Cicero, which it clams is the first AI to achieve human-level performance in the strategic board game Diplomacy. It's a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game. [...] Cicero learned its skills by playing an online version of Diplomacy on webDiplomacy.net. Over time, it became a master at the game, reportedly achieving "more than double the average score" of human players and ranking in the top 10 percent of people who played more than one game.

To create Cicero, Meta pulled together AI models for strategic reasoning (similar to AlphaGo) and natural language processing (similar to GPT-3) and rolled them into one agent. During each game, Cicero looks at the state of the game board and the conversation history and predicts how other players will act. It crafts a plan that it executes through a language model that can generate human-like dialog, allowing it to coordinate with other players. Meta calls Cicero's natural language skills a "controllable dialog model," which is where the heart of Cicero's personality lies. Like GPT-3, Cicero pulls from a large corpus of Internet text scraped from the web. "To build a controllable dialogue model, we started with a 2.7 billion parameter BART-like language model pre-trained on text from the internet and fine tuned on over 40,000 human games on webDiplomacy.net," writes Meta. The resulting model mastered the intricacies of a complex game. "Cicero can deduce, for example, that later in the game it will need the support of one particular player," says Meta, "and then craft a strategy to win that person's favor -- and even recognize the risks and opportunities that that player sees from their particular point of view."
The research appeared in the journal Science.

Meta provided a detailed site to explain how Cicero works and has also open-sourced Cicero's code on GitHub.
Facebook

Facebook To Remove Several Information Fields From Profiles, Including Religious and Political Views (engadget.com) 55

Meta has confirmed that it's removing addresses, "interested in", political views and religion from Facebook profiles as of December 1st. Engadget reports: The move is meant to make Facebook "easier to navigate and use," a spokesperson told TechCrunch. If you've filled out any of these fields, you'll get a notification about the change. Other details you provide, such as your contact information and relationship status, will persist. You can download a copy of your Facebook data before December 1st if you're determined to preserve it, and you still have control over who can see the remaining profile content.
Facebook

Meta Is Exiting Portal Smart Display Business, Winding Down Work On Smartwatch Projects 15

Meta is exiting its Portal smart display business and will wind down work on smartwatch projects, reports Reuters citing company executives during an employee townhall meeting on Friday. The news comes two days after Meta announced about 11,000 job cuts, or 13% of its workforce, "the first mass layoffs in the company's 18-year history."
Music

Meta's AI-Powered Audio Codec Promises 10x Compression Over MP3 (arstechnica.com) 98

Last week, Meta announced an AI-powered audio compression method called "EnCodec" that can reportedly compress audio 10 times smaller than the MP3 format at 64kbps with no loss in quality. Meta says this technique could dramatically improve the sound quality of speech on low-bandwidth connections, such as phone calls in areas with spotty service. The technique also works for music. Ars Technica reports: Meta debuted the technology on October 25 in a paper titled "High Fidelity Neural Audio Compression," authored by Meta AI researchers Alexandre Defossez, Jade Copet, Gabriel Synnaeve, and Yossi Adi. Meta also summarized the research on its blog devoted to EnCodec.

Meta describes its method as a three-part system trained to compress audio to a desired target size. First, the encoder transforms uncompressed data into a lower frame rate "latent space" representation. The "quantizer" then compresses the representation to the target size while keeping track of the most important information that will later be used to rebuild the original signal. (This compressed signal is what gets sent through a network or saved to disk.) Finally, the decoder turns the compressed data back into audio in real time using a neural network on a single CPU.

Meta's use of discriminators proves key to creating a method for compressing the audio as much as possible without losing key elements of a signal that make it distinctive and recognizable: "The key to lossy compression is to identify changes that will not be perceivable by humans, as perfect reconstruction is impossible at low bit rates. To do so, we use discriminators to improve the perceptual quality of the generated samples. This creates a cat-and-mouse game where the discriminator's job is to differentiate between real samples and reconstructed samples. The compression model attempts to generate samples to fool the discriminators by pushing the reconstructed samples to be more perceptually similar to the original samples."

Businesses

Meta's Profit Slides by More Than 50 Percent as Challenges Mount (nytimes.com) 84

The social networking company, which is trying to shift into the so-called metaverse, posted falling sales and said it was "making significant changes" to operate more efficiently. The New York Times reports: This year, Meta's earnings have been hit hard by its spending on the metaverse and its slowing growth in social networking and digital advertising. In July, the Silicon Valley company posted its first sales decline as a public company. Its stock has plunged more than 60 percent this year. On Wednesday, Meta continued that trajectory and indicated that the decline would not end anytime soon. It said it would be "making significant changes across the board to operate more efficiently," including by shrinking some teams and by hiring only in its areas of highest priority.

The company reported a 4 percent drop in revenue for its third quarter -- to $27.7 billion, down from $29 billion a year earlier. Net income was $4.4 billion, down 52 percent from a year earlier. Spending soared by 19 percent from a year earlier. The company's metaverse investments remained troubled. Meta said its Reality Labs division, which is responsible for the virtual reality and augmented reality efforts that are central to the metaverse, had lost $3.7 billion compared with $2.6 billion a year earlier. It said operating losses for the division would grow "significantly" next year. For the current quarter, Meta forecast revenue of between $30 billion and $32.5 billion, which would be down from a year ago. The company's shares fell more than 11 percent in after-hours trading.
In a statement, Mr. Zuckerberg, Meta's founder and chief executive, acknowledged "near-term challenges on revenue." But he added that "the fundamentals are there for a return to stronger revenue growth" and that he was "approaching 2023 with a focus on prioritization and efficiency."
Facebook

'I Tried the $1,500 Quest Pro and Saw the Best of the Metaverse' (nytimes.com) 54

"Good news, readers: After using nearly every virtual reality headset made in the last seven years, including the latest $1,500 goggles from Mark Zuckerberg's Meta, I've seen the best of what the metaverse could offer," writes the New York Times' Brian Chen. "Yes, the best is already here, and has been for quite some time. It's video games." An anonymous reader shares an excerpt from his report: At Meta's Burlingame office, I strapped on the Quest Pro to see what was new. Meta highlighted three features: the headset's higher-definition picture, which is receiving quadruple the number of pixels of its predecessor, the $400 Quest 2; the array of cameras embedded into the headset, which can now create a real-time rendering of your facial expressions and eye movements; and new motion controllers with improved pressure sensitivity so you can squeeze a virtual object gently or grab it aggressively.

Meta employees and app developers gave me an hourlong tour through software tailored for the headset. I created a digital avatar of my face that mimicked my grins and frowns as I raised a curious brow. I made 3-D drawings and tossed virtual darts. I found the improved graphics and controllers impressive (and my animated avatar a bit creepy), but after I removed the headset and returned to reality-reality, I could only imagine wanting to use these new features to play games. My favorite virtual-reality game, Blaston, which was released in 2020 and involves players shooting one another in a virtual arena, would probably benefit from the improved motion controllers to make trigger squeezes for the different guns more realistic.PokerStars VR, where gamers gather around a virtual card table to play Texas hold 'em, would be more fun if we could pick up tells through each player's facial expressions.

By the end of the demo, I was also doubtful that I would get any work done with this headset. In a promotional video for the product, Meta suggested that the Quest Pro could be a multitasking tool for workers juggling meetings while scrolling through emails and other tasks. But the device's battery lasts only one to two hours, according to Meta. (The headset can still be used while plugged in, but using a computer is less complicated.) This is the reality on which we should base our buying decisions. Not even Meta seems to believe many people will buy the Quest Pro. It said the device's target audience would be early adopters, designers and businesses. If you fall into any of those camps, I recommend a wait-and-see approach to gauge whether useful virtual-reality applications become available for your profession.

The company left a more obvious niche off its target list: hard-core gamers willing to spend lots of money on every piece of new gaming hardware. They are in for a treat. In addition to providing access to high-resolution virtual reality games made for the Quest Pro, the headset will work with hundreds of games already made for the Quest 2. Many of those older Quest 2 titles are quite good. Games that get your heart pumping and make you break a sweat, likeBeat Saber and FitXR, which both involve swinging your arms around to hit objects, are a boon in an era when people need to wear smartwatches to remind them to stand up. None of this -- a first impression that the Quest Pro will be great for playing games and primarily be used for entertainment -- is a bad thing. The fact that we can get visually stunning, immersive gaming in a lightweight, wireless headset means virtual reality has come a long way in less than a decade. For now, that's the only reason to buy one of these.

Advertising

Meta's New Headset Will Track Your Eyes for Targeted Ads (gizmodo.com) 53

Earlier this week, Meta revealed the Meta Quest Pro, the company's most premium virtual reality headset to date with a new processor and screen, dramatically redesigned body and controllers, and inward-facing cameras for eye and face tracking. "To celebrate the $1,500 headset, Meta made some fun new additions to its privacy policy, including one titled 'Eye Tracking Privacy Notice,'" reports Gizmodo. "The company says it will use eye-tracking data to 'help Meta personalize your experiences and improve Meta Quest.' The policy doesn't literally say the company will use the data for marketing, but 'personalizing your experience' is typical privacy-policy speak for targeted ads." From the report: Eye tracking data could be used "in order to understand whether people engage with an advertisement or not," said Meta's head of global affair Nick Clegg in an interview with the Financial Times. Whether you're resigned to targeted ads or not, this technology takes data collection to a place we've never seen. The Quest Pro isn't just going to inform Meta about what you say you're interested in, tracking your eyes and face will give the company unprecedented insight about your emotions. "We know that this kind of information can be used to determine what people are feeling, especially emotions like happiness or anxiety," said Ray Walsh, a digital privacy researcher at ProPrivacy. "When you can literally see a person look at an ad for a watch, glance for ten seconds, smile, and ponder whether they can afford it, that's providing more information than ever before."

Meta has already developed a ton of technology for these purposes. The company filed a patent for a system that "adapts media content" based on facial expressions back in January, and it has experimented with harnessing and manipulating people's emotions for more than a decade. In January, it patented a mechanical eyeball. Despite the public's privacy concerns about Meta, it may be hard for people who use the company's products to resist activating the eye-tracking features because of what they will allow your avatar to do.

"If Meta is successful, there's going to be a stigma attached with denying that data," ProPrivacy's Walsh said. "You don't want to be the only one looking like an expressionless zombie in a virtual room full of people smiling and frowning." Of course, eye-tracking data could be used to determine what you're thinking about buying. Maybe you spend a few extra seconds glancing at an expensive digital fedora, and the company sends you a coupon code an hour later. But measuring your emotions opens up a whole new arena for targeted ads. Digital marketing is all about showing you the right ad at the right moment. Walsh says advertisers could build campaigns with content specifically designed for people who seem frustrated, or more cheerful ad for people who are in a good mood.

Microsoft

Microsoft Partners With Meta To Bring Teams, Office, Windows, and Xbox To VR (theverge.com) 87

During Meta Connect today, Microsoft CEO Satya Nadella said the company is partnering with Meta to bring its biggest services -- Teams, Office, Windows, and even Xbox Cloud Gaming -- to Meta's Quest VR headsets. The Verge reports: It's a surprise partnership that will see Microsoft and Meta combine their strengths. Microsoft sees an opportunity to bring Teams and its other productivity experiences to a capable VR headset, and Meta gets a key partner in its grand metaverse plan. [...] The Teams experience the new Quest Pro and Quest 2 headsets will even include Microsoft adapting Meta's avatar system for Teams and Teams getting support within Meta's own Horizon Workrooms. "People will be able to join a Teams meeting directly from Workrooms," Meta CEO Mark Zuckerberg said during the event. "We think that this cross-device, cross-screen experience will be the foundation of the virtual office of the future."

This virtual office of the future won't just be about meetings. Microsoft is bringing Windows 365 to Quest, the company's platform for streaming full versions of Windows to devices. "With Windows 365 coming to Quest, you'll have a new way to securely stream the entire Windows experience, including all the personalized apps, content, and settings to your VR device with the full power of Windows and Windows applications," Nadella said.

Microsoft is also bringing 2D versions of its Office apps to Quest through its Progressive Web Apps (PWA) technology. These won't be full-blown 3D versions of Office designed for VR, but if there's an appetite for VR in the enterprise, then it's easy to imagine Microsoft adapting them in the future. Xbox Cloud Gaming will even make its way to Meta's Quest VR headsets, allowing Xbox Game Pass Ultimate subscribers to stream games. It's not going to be as immersive as a native VR experience for Xbox games, but you'll be able to pick up an Xbox controller and play them on a giant screen projected inside a Quest headset.
Earlier today, Meta announced the Meta Quest Pro: a $1,499 virtual reality headset it's been teasing for the past year. They also announced a big addition to their updated higher-detail avatars: legs.
Advertising

Meta To Increase Ad Load On Instagram (techcrunch.com) 56

Following another quarter that saw marketers pull back on their ad spending, Meta today announced it's increasing its ad load on Instagram with the launch of two new ad slots. TechCrunch reports: Amid a slew of product updates for advertisers, including a music catalog for advertisers and a new ad format for Facebook Reels, the company said it will now allow advertisers to run ads on the Explore home page and in profile feeds. Meanwhile, though Instagram Reels began rolling out 30-second ads globally last year, followed by Reels ads on Facebook earlier in 2022, the new format now being tested will involve shorter ads on Facebook Reels, specifically.

Called "post-loop" ads, these 4- to 10-second skippable ads and standalone video ads will play after a Reel has ended. When the ad finishes playing, the Reel will then resume and loop again. Like TikTok, many Reels are designed to be watched more than once -- but stuffing an ad at the end could see users instead choosing to scroll to a new video instead of watching the same one again. This is a risky move, as people will also likely consider this a poor user experience.

Meta also said it will test "image carousel" ads in Facebook Reels starting today. These are horizontally scrollable ads that can include anywhere from two to 10 image ads and are shown at the bottom of Facebook Reels content. In addition, the company is introducing new Instagram ad placements as a way to increase the surface for ads as it struggles to monetize its TikTok competitor, Reels. This is being done through the addition of ads on the Explore home page and in the profile feed. [...] Historically, Instagram had only placed ads on Explore within the Explore feed -- that is, when a person taps on a post and scrolls. But now, it's expanding to the Explore home page itself, as it says it sees users spending meaningful time there, Instagram told TechCrunch. This is already rolling out globally.

Patents

Meta Ordered To Pay $175 Million For Copying Green Beret Veteran's App (militarytimes.com) 36

Meta, the parent company of Facebook and Instagram, was found by a federal jury in Austin, Texas, to have infringed on two patents held by Voxer, a walkie talkie messaging app founded by a former Army Green Beret. The social media giant was ordered to pay nearly $175 million in damages. Military Times reports: Voxer launched the app in 2011, which was named Best Overall App in the First Annual Silicon Valley Business App Awards in 2013. In 2012, Facebook approached Voxer about a potential collaboration that led to Voxer sharing its patents and proprietary information with the company. "When early meetings did not result in an agreement, Facebook identified Voxer as a competitor although Facebook had no live video or voice product at the time," court filings read. "Facebook revoked Voxer's access to key components of the Facebook platform and launched Facebook Live in 2015 followed by Instagram Live in 2016. Both products incorporate Voxer's technologies and infringe its patents."

The Texas jury found that Facebook Live and Instagram Live incorporated two pieces of Voxer's technologies that involve streaming media over networks. Meta countered in court filings that "Facebook has prioritized live video messaging since the launch of Facebook Live and Instagram Live, with one report identifying Facebook Live as Facebook's 'top priority.'"
In a statement to TechCrunch, Meta said the social media company will continue to press the issue through the courts. "We believe the evidence at trial demonstrated that Meta did not infringe Voxer's patents," Meta's spokesperson said in the statement. "We intend to seek further relief, including filing an appeal."
The Courts

Meta Sued For Skirting Apple Privacy Rules To Snoop On Users (bloomberg.com) 36

An anonymous reader quotes a report from Bloomberg: Meta was sued for allegedly building a secret work-around to safeguards that Apple launched last year to protect iPhone users from having their internet activity tracked. In a proposed class-action complaint filed Wednesday in San Francisco federal court, two Facebook users accused the company of skirting Apple's 2021 privacy rules and violating state and federal laws limiting the unauthorized collection of personal data. A similar complaint was filed in the same court last week. The suits are based on a report by data privacy researcher Felix Krause, who said that Meta's Facebook and Instagram apps for Apple's iOS inject JavaScript code onto websites visited by users. Krause said the code allowed the apps to track "anything you do on any website," including typing passwords.

According to the suits, Meta's collection of user data from the Facebook app helps it circumvent rules instituted by Apple in 2021 requiring all third-party apps to obtain consent from users before tracking their activities, online or off. Meta has said it expected to miss out on $10 billion in ad revenue in 2022 because of Apple's changes. The Facebook app gets around Apple privacy rules by opening web links in an in-app browser, rather than the user's default browser, according to Wednesday's complaint. "This allows Meta to intercept, monitor and record its users' interactions and communications with third parties, providing data to Meta that it aggregates, analyzes, and uses to boost its advertising revenue," according to the suit.
A Meta spokesperson said the allegations are "without merit" and the company will defend itself. "We have designed our in-app browser to respect users' privacy choices, including how data may be used for ads," the company said in an emailed statement.
Facebook

Mark Zuckerberg's $71 Billion Wealth Wipeout Puts Focus On Meta's Woes (bloomberg.com) 83

An anonymous reader quotes a report from Bloomberg: Mark Zuckerberg's pivot into the metaverse has cost him dearly in the real world. Even in a rough year for just about every US tech titan, the wealth erased from the chief executive officer of Meta stands out. His fortune has been cut in half and then some, dropping by $71 billion so far this year, the most among the ultra-rich tracked by the Bloomberg Billionaires Index. At $55.9 billion, his net worth ranks 20th among global billionaires, his lowest spot since 2014 and behind three Waltons and two members of the Koch family.

It was less than two years ago when Zuckerberg, 38, was worth $106 billion and among an elite group of global billionaires, with only Jeff Bezos and Bill Gates commanding bigger fortunes. His wealth swelled to a peak of $142 billion in September 2021, when the company's shares reached as high as $382. The following month, Zuckerberg introduced Meta and changed the company's name from Facebook And it's been largely downhill from there as it struggles to find its footing in the tech universe.

Its recent earnings reports have been dismal. It started in February, when the company revealed no growth in monthly Facebook users, triggering a historic collapse in its stock price and slashing Zuckerberg's fortune by $31 billion, among the biggest one-day declines in wealth ever. Other issues include Instagram's bet on Reels -- its answer to TikTok's short-form video platform -- even though it's worth less in advertising revenue, while the industry overall has been affected by lower marketing spending due to concerns over an economic slowdown. The stock is also being dragged down by the company's investments in the metaverse, said Laura Martin, senior internet analyst at Needham & Co. Zuckerberg has said he expects the project will lose "significant" amounts of money in the next three to five years. In the meantime, Meta "has to get these users back from TikTok," said Martin. It's also hampered by "excessive regulatory scrutiny and intervention," she said.
Meta is "down about 57% this year, far more than the declines of 14% for Apple, 26% for Amazon and 29% for Google parent Alphabet," adds Bloomberg. "Meta is even narrowing the gap in 2022 losses with Netflix, which is down about 60%."
Facebook

Quest VR Owners Have New Meta Logins To Use Instead of Facebook (theverge.com) 33

Meta will now allow users of its Quest VR headsets to log in with a new Meta account instead of a Facebook account, the company announced on Tuesday. The Verge reports: The company had said in July that this change would be rolling out in August, and it marks a shift from an unpopular policy announced in 2020 that required users to log in to their headsets with a Facebook account instead of a separate Oculus account. Users can create Meta accounts through the Meta mobile app using an email address, Facebook account, or Instagram account. Once you create a Meta account, you'll need to set up a linked Meta Horizon social profile that will be used in VR. As with Facebook accounts before, you'll need one of these accounts to use a Quest headset.

"Our new Meta account structure gives you more flexibility and control, letting you choose how you do and don't show up -- and whether Facebook and / or Instagram is part of your experience in VR and other surfaces where you use your Meta Horizon profile," Meta says in its blog post. If you want to set up a Meta account, the company has instructions in the blog post and in a video. If you are still using an Oculus account, you'll be able to do so until January 1st, 2023. After that date, you'll need to make a Meta account. The company says the option to make a Meta account and a Meta Horizon profile is rolling out now, so if you aren't able to just yet, you should be given the option soon.

Facebook

Meta Injecting Code Into Websites Visited By Its Users To Track Them, Research Says (theguardian.com) 49

Meta, the owner of Facebook and Instagram, has been rewriting websites its users visit, letting the company follow them across the web after they click links in its apps, according to new research from an ex-Google engineer. The Guardian reports: The two apps have been taking advantage of the fact that users who click on links are taken to webpages in an "in-app browser," controlled by Facebook or Instagram, rather than sent to the user's web browser of choice, such as Safari or Firefox. "The Instagram app injects their tracking code into every website shown, including when clicking on ads, enabling them [to] monitor all user interactions, like every button and link tapped, text selections, screenshots, as well as any form inputs, like passwords, addresses and credit card numbers," says Felix Krause, a privacy researcher who founded an app development tool acquired by Google in 2017.

Krause discovered the code injection by building a tool that could list all the extra commands added to a website by the browser. For normal browsers, and most apps, the tool detects no changes, but for Facebook and Instagram it finds up to 18 lines of code added by the app. Those lines of code appear to scan for a particular cross-platform tracking kit and, if not installed, instead call the Meta Pixel, a tracking tool that allows the company to follow a user around the web and build an accurate profile of their interests. The company does not disclose to the user that it is rewriting webpages in this way. No such code is added to the in-app browser of WhatsApp, according to Krause's research. [...] It is unclear when Facebook began injecting code to track users after clicking links.
"We intentionally developed this code to honor people's [Ask to track] choices on our platforms," a Meta spokesperson told The Guardian in a statement. "The code allows us to aggregate user data before using it for targeted advertising or measurement purposes. We do not add any pixels. Code is injected so that we can aggregate conversion events from pixels."

They added: "For purchases made through the in-app browser, we seek user consent to save payment information for the purposes of autofill."

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