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Encryption

Facebook Kills PGP-Encrypted Emails (techcrunch.com) 37

An anonymous reader quotes a report from TechCrunch: In 2015, as part of the wave of encrypting all the things on the internet, encouraged by the Edward Snowden revelations, Facebook announced that it would allow users to receive encrypted emails from the company. Even at the time, this was a feature for the paranoid users. By turning on the feature, all emails sent from Facebook -- mostly notifications of "likes" and private messages -- to the users who opted-in would be encrypted with the decades-old technology called Pretty Good Privacy, or PGP. Eight years later, Facebook is killing the feature due to low usage, according to the company. The feature was deprecated Tuesday. Facebook declined to specify exactly how many users were still using the encrypted email feature.
AI

Meta Will Enforce Ban On AI-Powered Political Ads In Every Nation, No Exceptions (zdnet.com) 15

An anonymous reader quotes a report from ZDNet: Meta says its generative artificial intelligence (AI) advertising tools cannot be used to power political campaigns anywhere globally, with access blocked for ads targeting specific services and issues. The social media giant said earlier this month that advertisers will be barred from using generative AI tools in its Ads Manager tool to produce ads for politics, elections, housing, employment, credit, or social issues. Ads related to health, pharmaceuticals, and financial services also are not allowed access to the generative AI features. This policy will apply globally, as Meta continues to test its generative AI ads creation tools, confirmed Dan Neary, Meta's Asia-Pacific vice president. "This approach will allow us to better understand potential risks and build the right safeguards for the use of generative AI in ads that relate to potentially sensitive topics in regulated industries," said Neary.
Games

Valve Launches Official Steam Link PC VR Streaming App On Quest (uploadvr.com) 25

An anonymous reader quotes a report from UploadVR: Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen.
Facebook

Meta Designed Platforms To Get Children Addicted, Court Documents Allege (theguardian.com) 64

An anonymous reader quotes a report from The Guardian: Instagram and Facebook parent company Meta purposefully engineered its platforms to addict children and knowingly allowed underage users to hold accounts, according to a newly unsealed legal complaint. The complaint is a key part of a lawsuit filed against Meta by the attorneys general of 33 states in late October and was originally redacted. It alleges the social media company knew -- but never disclosed -- it had received millions of complaints about underage users on Instagram but only disabled a fraction of those accounts. The large number of underage users was an "open secret" at the company, the suit alleges, citing internal company documents.

In one example, the lawsuit cites an internal email thread in which employees discuss why a 12-year-old girl's four accounts were not deleted following complaints from the girl's mother stating her daughter was 12 years old and requesting the accounts to be taken down. The employees concluded that "the accounts were ignored" in part because representatives of Meta "couldn't tell for sure the user was underage." The complaint said that in 2021, Meta received over 402,000 reports of under-13 users on Instagram but that 164,000 -- far fewer than half of the reported accounts -- were "disabled for potentially being under the age of 13" that year. The complaint noted that at times Meta has a backlog of up to 2.5m accounts of younger children awaiting action. The complaint alleges this and other incidents violate the Children's Online Privacy and Protection Act, which requires that social media companies provide notice and get parental consent before collecting data from children. The lawsuit also focuses on longstanding assertions that Meta knowingly created products that were addictive and harmful to children, brought into sharp focus by whistleblower Frances Haugen, who revealed that internal studies showed platforms like Instagram led children to anorexia-related content. Haugen also stated the company intentionally targets children under the age of 18.

Company documents cited in the complaint described several Meta officials acknowledging the company designed its products to exploit shortcomings in youthful psychology, including a May 2020 internal presentation called "teen fundamentals" which highlighted certain vulnerabilities of the young brain that could be exploited by product development. The presentation discussed teen brains' relative immaturity, and teenagers' tendency to be driven by "emotion, the intrigue of novelty and reward" and asked how these asked how these characteristics could "manifest ... in product usage." [...] One Facebook safety executive alluded to the possibility that cracking down on younger users might hurt the company's business in a 2019 email. But a year later, the same executive expressed frustration that while Facebook readily studied the usage of underage users for business reasons, it didn't show the same enthusiasm for ways to identify younger kids and remove them from its platforms.

The Courts

Sarah Silverman Hits Stumbling Block in AI Copyright Infringement Lawsuit Against Meta (hollywoodreporter.com) 93

Winston Cho writes via The Hollywood Reporter: A federal judge has dismissed most of Sarah Silverman's lawsuit against Meta over the unauthorized use of authors' copyrighted books to train its generative artificial intelligence model, marking the second ruling from a court siding with AI firms on novel intellectual property questions presented in the legal battle. U.S. District Judge Vince Chhabria on Monday offered a full-throated denial of one of the authors' core theories that Meta's AI system is itself an infringing derivative work made possible only by information extracted from copyrighted material. "This is nonsensical," he wrote in the order. "There is no way to understand the LLaMA models themselves as a recasting or adaptation of any of the plaintiffs' books."

Another of Silverman's arguments that every result produced by Meta's AI tools constitutes copyright infringement was dismissed because she didn't offer evidence that any of the outputs "could be understood as recasting, transforming, or adapting the plaintiffs' books." Chhabria gave her lawyers a chance to replead the claim, along with five others that weren't allowed to advance. Notably, Meta didn't move to dismiss the allegation that the copying of books for purposes of training its AI model rises to the level of copyright infringement.
In July, Silverman and two authors filed a class action lawsuit against Meta and OpenAI for allegedly using their content without permission to train AI language models.
Facebook

Meta's Head of Augmented Reality Software Stepping Down (reuters.com) 8

According to Reuters, Meta's head of augmented reality software is stepping down from his role. From the report: VP of Engineering Don Box announced the end of his tenure at Meta internally this week, without elaborating on what he would do next, according to a source familiar with the matter. A Meta spokesperson confirmed Box would be leaving the company at the end of this week and said he was doing so for personal reasons. There would be no change in product roadmap as a result of his decision, she added.

The departure of Box, a veteran engineer with experience building major technology systems from their infancy, could be a setback to progress on the operating system, a key component of Meta's AR glasses project, the source told Reuters. Meta has been planning to deliver a first generation of its AR glasses by next year, although those are meant to be used only internally and by a select group of developers, the source said. It aims to ship its first AR glasses to consumers in 2027. The Meta spokesperson declined to address the roadmap or whether the OS that Box's team was building would be in the first generation AR glasses. [...]

Meta initially hired Box in 2021 to chart a path forward after the failure of its XROS project, which aimed to create a unified custom operating system for its virtual reality headsets, Ray-Ban Stories smart glasses and planned augmented reality glasses, the source said. Box broke up the 300-person XROS unit into dedicated teams for each device line early last year and personally took over the team focused on AR software, according to both the source and Box's LinkedIn profile. Prior to joining Meta, Box had worked at Microsoft since 2002. In his final role at Microsoft, he ran engineering for mixed reality, which involved developing software for the HoloLens2 headset and related AR/VR services. Box is known for having led the creation of the Xbox One operating system and later heading Microsoft's core operating system group, which works across all Windows products.

Facebook

MediaTek Partners With Meta To Develop Chips For AR Smart Glasses (9to5google.com) 7

During MediaTek's 2023 summit, MediaTek executive Vince Hu announced a new partnership with Meta that would allow it to develop smart glasses capable of augmented reality or mixed reality experiences. 9to5Google reports: As the current generation exists, the Ray-Ban Meta glasses feature a camera and microphone for sending and receiving messages. However, the next generation of Meta smart glasses are likely to have a built-in "viewfinder" display to merge the virtual and physical worlds, allowing users to scan QR codes, read messages, and more. Beyond that, the company wants to bring AR glasses into the fold, which presents a much broader set of challenges. To accomplish this, a few things need to change. AR glasses need to be built for everyday use and optimized to take on an industrial design that looks good but can pack enough tech to ensure a good experience. As it stands, mixed-reality headsets are bulky and take on a large profile. Ideally, Meta's fully AR glasses would be thinner and sleeker.

The new partnership between companies means that MediaTek will help co-develop custom silicon with Meta, built specifically for AR use cases and the glasses. MediaTek brings expertise in developing low-power, high-performance SoCs that can fit within small parameters, like in the frame in a pair of AR glasses. Little to no details were revealed about the upcoming AR glasses, other than directly stating that "MediaTek-powered AR glasses from Meta" would be a thing sometime in the future. Previous leaks position the next generation of smart glasses with a viewfinder as a 2025 release, while a more robust set of AR glasses was referred to as a 2027 product -- if done properly, it would be an incredible product.

The Courts

Social Media Giants Must Face Child Safety Lawsuits, Judge Rules (theverge.com) 53

Emma Roth reports via The Verge: Meta, ByteDance, Alphabet, and Snap must proceed with a lawsuit alleging their social platforms have adverse mental health effects on children, a federal court ruled on Tuesday. US District Judge Yvonne Gonzalez Rogers rejected the social media giants' motion to dismiss the dozens of lawsuits accusing the companies of running platforms "addictive" to kids. School districts across the US have filed suit against Meta, ByteDance, Alphabet, and Snap, alleging the companies cause physical and emotional harm to children. Meanwhile, 42 states sued Meta last month over claims Facebook and Instagram "profoundly altered the psychological and social realities of a generation of young Americans." This order addresses the individual suits and "over 140 actions" taken against the companies.

Tuesday's ruling states that the First Amendment and Section 230, which says online platforms shouldn't be treated as the publishers of third-party content, don't shield Facebook, Instagram, YouTube, TikTok, and Snapchat from all liability in this case. Judge Gonzalez Rogers notes many of the claims laid out by the plaintiffs don't "constitute free speech or expression," as they have to do with alleged "defects" on the platforms themselves. That includes having insufficient parental controls, no "robust" age verification systems, and a difficult account deletion process.

"Addressing these defects would not require that defendants change how or what speech they disseminate," Judge Gonzalez Rogers writes. "For example, parental notifications could plausibly empower parents to limit their children's access to the platform or discuss platform use with them." However, Judge Gonzalez Rogers still threw out some of the other "defects" identified by the plaintiffs because they're protected under Section 230, such as offering a beginning and end to a feed, recommending children's accounts to adults, the use of "addictive" algorithms, and not putting limits on the amount of time spent on the platforms.

Open Source

Meta Taps Hugging Face For Startup Accelerator To Spur Adoption of Open Source AI Models (techcrunch.com) 8

An anonymous reader quotes a report from TechCrunch: Facebook parent Meta is teaming up with Hugging Face and European cloud infrastructure company Scaleway to launch a new AI-focused startup program at the Station F startup megacampus in Paris. The underlying goal of the program is to promote a more "open and collaborative" approach to AI development across the French technology world. The timing of the announcement is notable, coming amid a growing push for regulation and a marked conflict between the "open" and "closed" AI realms. [...]

While Meta itself has been open sourcing its own generative AI models, Hugging Face -- a billion-dollar VC-backed startup in its own right -- has set out its stall as a sort of open source alternative to OpenAI, replete with open alternatives to the likes of ChatGPT and spearheading community projects such as BigScience. So in many ways, Meta and Hugging Face's tie-up today makes a great deal of sense, given their respective stances on the whole "open" versus "closed" AI discussion. "For me, open source AI is the most important topic of the decade as it is the cornerstone toward democratizing ethical AI," Hugging Face CEO Clement Delangue said in a statement.

From today through December 1 (2023), startups can apply to join the new "AI Startup Program" at Station F, with five winners proceeding to the accelerator program that will run from January to June. The chosen startups, selected by a panel of judges from Meta, Hugging Face and French cloud company Scaleway, will have at least one thing in common -- they will be working on projects substantively built on open foundation models, or at the very least can demonstrate a "willingness to integrate these models into their products and services," according to the announcement issued by Meta today. "With the proliferation of foundation models and generative artificial intelligence models, the aim is to bring the economic and technological benefits of open, state-of-the-art models to the French ecosystem," the announcement noted. Indeed, the winning startups will receive mentoring from researchers and engineers at Meta, gain access to Hugging Face's various platforms and tools, and compute resources from Scaleway.

Facebook

Meta Told To Stop Using Threads Name By Company That Owns UK Trademark (businessinsider.com) 60

Pete Syme reports via Insider: A British software company is giving Meta 30 days to stop using the name Threads in the UK because it owns the trademark. Threads Software Limited says its lawyers wrote to the Facebook and Instagram parent company on Monday. If Meta doesn't stop using the name Threads, Threads Software Limited says it will seek an injunction from the courts.

The British company trademarked Threads in 2012 for its intelligent messaging hub, which can store a company's emails, tweets, and voice over internet protocol phone calls in a cloud database. In a press release, it said it had declined the four offers that Meta's lawyers made to purchase its domain name "threads.app." Then when Meta launched Threads, its social media app designed to compete with Elon Musk's X, the British company says it was removed from Facebook.
John Yardley, the managing director of Threads Software Limited, said the business "faces a serious threat from one of the largest technology companies in the world."

"We recognize that this is a classic 'David and Goliath' battle with Meta," said Yardley. "And whilst they may think they can use whatever name they want, that does not give them the right to use the Threads brand name."
Facebook

Meta's Threads App Has 'Just Under' 100 Million Monthly Active Users, Says Zuckerberg (9to5mac.com) 23

"Threads is officially a success," writes long-time Slashdot reader destinyland. 9to5Mac reports: During Meta's quarterly earnings call today, CEO Mark Zuckerberg offered an update on the Threads, saying that the service has "just under" 100 million monthly active users. When Threads launched in July, the app quickly rocketed to having 100 million users within just a few days. While that growth is believed to have slowed down, as expected when something takes off so quickly, Zuckerberg says the service is currently at almost 100 million active users. Note the difference in terms, too. Having 100 million "users" is one thing, while having 100 million monthly active users is quite different -- and more impressive.

The number is also impressive when you consider that Threads isn't available to the millions of people who live in the European Union. As noted by The Verge, Zuckerberg also reiterated today that Meta's goal is to turn Threads into a "billion-person public conversations app" that is "a bit more positive" than some of the competition. According to Zuckerberg, Threads is on the way to achieving that goal.

Social Networks

'Apple Is Approaching Social On Vision Pro the Way Meta Should Have All Along' (roadtovr.com) 69

Apple is taking a different approach to social with its Vision Pro headset: making apps social right out of the box. This, according to Road to VR's Ben Lang, is what Meta should have done all along. Instead, it's pioneered a social experience on the Quest platform that involves "jumping through a fragmented landscape of different apps and different ways to actually get into the same space with your friends." From the report: Apple is taking a fundamentally different approach with Vision Pro by making social the expectation rather than the rule, and providing a common set of tools and guidelines for developers to build from in order to make social feel cohesive across the platform. Apple's vision isn't about creating a server full of a virtual strangers and user-generated experiences, but to make it easy to share the stuff you already like to do with the people you already know. This obviously leans into the company's rich ecosystem of existing apps -- and the social technologies the company has already battle-tested on its platforms.

SharePlay is the feature that's already present on iOS and MacOS devices that lets people watch, listen, and experience apps together through FaceTime. And on Vision Pro, Apple intends to use its SharePlay tech to make many of its own first-party apps -- like Apple TV, Apple Music, and Photos -- social right out of the box, and it expects developers to do so too. In the company's developer documentation, the company says it expects "most visionOS apps to support SharePlay." [...]

Perhaps most importantly, Apple is leaning on every user's existing personal friend graph (ie: the people you already text, call, or email), rather than trying to create a bespoke friends list that lives only inside Vision Pro. Rather than launching an app and then figuring out how to get your friends into it, with SharePlay Apple is focused on getting together with your friends first, then letting the group seamlessly move from one app to the next as you decide what you want to do.

Even apps that don't explicitly have multi-user experience built-in can be 'social' by default, by allowing one user to screen-share the app with others. Only the host will be able to interact with the content, but everyone else will be able to see and talk about it in real-time. It's the emphasis on 'social by default', 'things you already do', and 'people you already know' that will make social on Vision Pro feel completely different than what Meta is building on Quest with Horizon Worlds and its ecosystem of fragmented social apps.

Hardware

Meta Quest 3 Is a Virtual Reality of Repair Insanity (theregister.com) 22

While the tech in virtual reality headsets has "undoubtedly gotten better," iFixit says "repair is getting left off of designers' priority lists." In a recent teardown video, the DIY repair site disassembled Meta's Quest 3 headset to find that it's not super repairable," giving it a repairability score of 4 out of 10 due the absence of manuals, OEM spare parts, and "any sign of repairability considerations whatsoever." The Register reports: As the iFixit team tore into the headset, the first major failure from a repairability perspective was the "extremely complicated procedure of replacing the lithium polymer battery pack." "Replacing the battery in the Quest 3 is as difficult as it was in the Quest 2, and far more difficult than the Quest Pro." That said, the batteries in the controllers are AAs rather than the lithium-ion cells of the Quest Pro, so it's a win there.

Faced with a multitude of screws and the lack of a service manual, iFixit stripped the headset back to its bare components, revealing the new time of flight sensor -- essential for hand and controller tracking as well as mapping out the space around the user -- and, beyond the fan, the mainboard. The Quest 3 is powered by a Snapdragon 8, the XR2 Gen2. According to iFixit: "Leaked benchmarks suggest that this newer SoC improves on the XR2+ found in the Quest Pro both in terms of performance and power efficiency."

However, it is the battery that disappoints. Although it is a standard unit so theoretically replaceable, iFixit noted: "It's taken me three Fixmats, a single tray of plastic, and very careful organizing of about 50 screws to get this far." Yikes. Not really a user-serviceable part at all. [...] Overall, the team gave the device a provisional 4 out of 10 in its teardown, principally due to the absence of manuals, OEM spare parts, and "any sign of repairability considerations whatsoever." But hey, at least you can swap out the AAs in the controllers when they die.

Facebook

Norway Wants Facebook Behavioral Advertising Banned Across Europe (theregister.com) 8

Jude Karabus writes via The Register: Norway has told the European Data Protection Board (EDPB) it believes a countrywide ban on Meta harvesting user data to serve up advertising on Facebook and Instagram should be made permanent and extended across Europe. The Scandinavian country's Data Protection Authority, Datatilsynet, had been holding back Facebook parent Meta from scooping up data on its citizens with the threat of fines of one million Kroner (about $94,000) per day if it didn't comply.

In August, it said Meta hadn't been playing ball and started serving up the daily fines. However, the ban that resulted in these fines, put into place in July, expires on November 3 â" hence Norway's request for a "binding decision." The July order came after a Court of Justice of the European Union (CJEU) ruling [PDF] earlier that month stating Meta's data processing operation was also hauling in protected data â" race and ethnicity, religious affiliation, sexual orientation etc. â" when it cast its behavioral ads net.

Norway is not a member of the EU but is part of the European single market, and the CJEU, as Europe's top court, has the job of making sure the application and interpretation of law within the market is compliant with European treaties (this part would apply to Norway) as well as ensuring that legislation adopted by the EU is applied the same way across all Member States. Datatilsynet's ruling said the central processing of that data by the American company was putting Meta in violation of the EU's General Data Protection Regulation.
A spokesperson for Meta said it was "surprised" by the Norwegian authority's actions, "given that Meta has already committed to moving to the legal basis of consent for advertising in the EU/EEA."

It added: "We remain in active discussions with the relevant data protection authorities on this topic via our lead regulator in the EU, the Irish Data Protection Commission, and will have more to share in due course."
Facebook

Meta's Smart Glasses Can Take Calls, Play Music, and Livestream From Your Face (theverge.com) 63

Meta announced a new pair of Ray-Ban smart glasses, capable of livestreaming to Facebook and Instagram and translating text. The glasses were announced at today's Connect event in Menlo Park alongside Meta's new Quest 3 headset. The Verge reports: The new glasses, which Meta just announced at its Connect launch event and which are up for preorder now and will be on sale October 17th starting at $299, have two primary purposes. The first is to replace your headphones: the smart glasses have a similar personal audio system like Amazon's Echo Frames and the Bose Tempo series, all of which play music but endeavor to make sure only you can hear it. With the new generation of glasses, Meta also upgraded the microphone system in a big way: the specs have five mics, including one in the nose bridge, which should make both your calls and voice commands much clearer. (The Stories only had one mic, and it kind of fell apart in loud or windy conditions.)

The other job of the glasses is as a camera. The smart glasses have small camera lenses on each right temple, just like the Stories -- but these cameras take 12-megapixel photos and 1080p videos, both big upgrades from the previous generation. You can store roughly 500 photos and 100 30-second videos (that's the maximum length the glasses allow) before you fill up the 32GB of internal storage, and everything syncs through the Meta View app. The app also lets you quickly share anything you capture to Meta's many, many sharing platforms.

In addition to taking photos and videos on the camera, you can also now start a livestream to Facebook or Instagram with just a couple of taps on the stem of the glasses. When you're recording, a white light around the lens pulses to indicate you're recording.

Facebook

Meta Pays a Lot of Money To Break Lease On London Office Building (standard.co.uk) 25

"As a result of the move to working from home, Meta has walked away from one of its offices in London at the cost of 149 million pounds," writes Slashdot reader Bruce66423. The London Evening Standard reports: Meta paid the FTSE 250 developer 149 million pounds on Monday in order to break the lease on the building, 1 Triton Square. The tech firm, which also owns Instagram, let the space from 2021 following a refurbishment but never moved into the space. Meta has three open London sites including a neighbouring building in Regent's Place, near Warren Street in central London.

Analysts at BNP Paribas Exane claimed Meta has another 18 years on its lease at the site. British Land said it will receive the one-off payment to end the lease but the agreement would also reduce its earnings per share by 0.6% over the six months to next March.

Facebook

Meta Is Killing Two Oculus Quest Games Without Explanation (theverge.com) 26

Meta is ending support for two first party original Oculus Quest launch titles next year without explanation. UploadVR reports: The company sent out emails to all owners of Bogo and Dead And Buried II on Friday to inform them that these apps will "end services" and "no longer be supported" after 15 March 2024, five years after they launched. The Meta Quest platform policies require developers to give customers at least 180 days notice before shutting down an app, so this appears to be Meta complying with its own policy.

Bogo was a free virtual pet app designed as a demo of Oculus Quest's wireless room scale tracking and hand controllers. It's one of the few VR apps that adapts to the size of your playspace, keeping the interactable area reachable for small rooms while encouraging physical walking for those with larger rooms. Bernie Yee, a former Meta manager who hired and led the 'Oculus REX' team that developed Bogo (as well as Dreamdeck, Toybox, First Contact, and First Steps), lamented the death of Bogo on X, tagging Meta's CTO Andrew Bosworth to ask that it be preserved on App Lab. Yee was let go in the first wave of layoffs in November last year, alongside multiple of the REX team. [...] While Meta hasn't commented on the decision, the use of now-obsolete SDKs and the lack of a team to update the app likely contributed to the decision to kill it, but it's not clear why it couldn't have been demoted to App Lab.

Dead and Buried II on the other hand was a $20 multiplayer shooter - one of the first FPS games available on the Oculus Quest. It launched with two game modes, a team vs team 'Shootout' and a free-for-all 'Deathmatch'. An update just under a year later added three new modes: a 1vs1 'Quickdraw' mode and two co-op modes, Survival and Horde. Given Dead and Buried II is a multiplayer title, Meta may be sunsetting so it no longer has to maintain the servers and related online services, as it also did with the much more popular Echo Arena back in August.

Facebook

Meta's Horizon Worlds Avatars Finally Have Legs (uploadvr.com) 37

An anonymous reader quotes a report from UploadVR: Meta Avatars in Horizon Worlds now have virtual legs. If you launch Horizon Worlds and look in the mirror in the menu space, you'll see your avatar's full body, and you'll see it for other people too when you enter a world. The company's virtual avatars had previously faced widespread ridicule for their upper-body-only appearance. If you look down however you still won't see your own legs. This legs update only applies to third person avatars -- other people and yourself in the mirror -- not in first person.

Many VR apps & games already give you virtual legs in both first and third person. But no shipping VR system has built-in leg tracking, so virtual legs don't match the actual movement of your real legs. Further, there's not really a graceful way to handle the transition between sitting and standing, nor to make the legs look natural when moving around with the thumbstick. Some people don't mind these issues with fake virtual legs, but it feels disconcerting to others.

Legs had already arrived in the Quest home space (branded Horizon Home) two weeks ago for Quest firmware Public Test Channel users, but this is the first time they've arrived in a VR app. Third party apps using Meta Avatars (such as GOLF+) can't yet add legs though, as the SDK hasn't been updated. Horizon's developers seem to have early access to a new version.

EU

Facebook Is Getting Rid of the News Tab In the UK, France and Germany (cnbc.com) 21

Starting in December, Facebook users in the U.K., France and Germany will no longer see a dedicated section for news articles. CNBC reports: Meta said Tuesday that it is plans to "deprecate" the Facebook News tab in early December for users in those European countries as "part of an ongoing effort to better align our investments to our products and services people value the most." The company added that it plans to spend more time and money on short-form video, as best exemplified by its TikTok-like Reels product.

News represents less than 3% of what people see in their Facebook feeds, Meta said. Meta said it would honor the Facebook News obligations it had made to publishers in those countries, but said it won't enter into new deals and has no plans to offer new products for news publishers.
In June, Meta removed all news content from Facebook and Instagram for users in Canada, following the passage of a bill requiring big tech companies to compensate news businesses when their content is made available on their services.
Slashdot.org

Meta Is Researching Turning Any Flat Surface Into a Virtual Keyboard (uploadvr.com) 46

Mark Zuckerberg posted a video to his personal Instagram profile showing clips of himself and Meta CTO Andrew Bosworth trying a surface-locked virtual keyboard in a Quest 2 headset. UploadVR reports: Zuckerberg claims he was able to achieve around 100 words per minute, while Bosworth says he reached 119 words per minute. The average person types at around 40 words per minute on a traditional keyboard, whereas professional typists reach between 70 and 120 words per minute depending on their skill level. If future headsets could turn any flat surface into a virtual keyboard, it would bring partial haptic feedback and allow you to rest your wrists as with physical keyboards, without the need to carry around a physical keyboard.

Developers can technically already build surface-locked virtual keyboards on Quest today, by using hand tracking and getting the user to tap the surface to calibrate its position. But in practice, even the slightest deviation of the virtual surface height from the real surface results in false key presses. Meta didn't share yet exactly how its research solves this issue. However, fiducial markers can be seen on the desk in the clip. If the system is preprogrammed with the exact dimensions of these markers, this may act as a robust dynamic calibration system.

Quest 3 will add a depth sensor to a Meta headset for the first time, and a leaked setup clip shows the headset generating a 3D mesh of its environment. If this mesh is precise enough, Quest 3 could potentially eventually support this kind of virtual keyboard. For now though, Meta is solely describing this as research, not a demo of a near term product experience. Meta will likely show off more of its VR and AR research at Meta Connect, which starts September 27 this year.

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