AI

Arm Unveils New AGI CPU With Meta As Debut Customer 2

Arm unveiled its first self-developed data center chip, the AGI CPU, designed for handling agentic AI workloads. The new chip was built in partnership with Meta and manufactured by TSMC. Other customers for the new chip include OpenAI, Cloudflare, SAP, and SK Telecom. Reuters reports: The new chip, called the AGI CPU, will address data-crunching needed for a specific type of AI that is able to act on behalf of users with minimal oversight, instead of responding to queries as part of a chatbot. For years, Arm, majority-owned by Japan's SoftBank Group has relied only on intellectual property for revenue, licensing its designs to companies such as Qualcomm and Nvidia and then collecting a royalty payment based on the number of units sold.

"It's a very pivotal moment for the company," CEO Rene Haas said in an interview with Reuters. The new chip will be overseen by Mohamed Awad, head of the company's cloud AI business, and Arm has additional designs in the works that it plans to release at 12- to 18-month intervals. TSMC is fabricating the device on its 3-nanometer technology and is made from two distinct pieces of silicon that operate as a single chip. Arm plans to put it into volume production in the second half of this year but has received test chips that function as expected. In addition to the chip itself, Arm is working with server makers such as Lenovo and Quanta Computer to offer complete systems.
Facebook

Mark Zuckerberg Is Building an AI Agent To Help Him Be CEO (the-independent.com) 45

An anonymous reader quotes a report from the Wall Street Journal: Mark Zuckerberg wants everyone inside and outside his company to eventually have his or her own personal artificial-intelligence agent. He is starting with himself. Zuckerberg, the chief executive of Meta Platforms, is building a CEO agent to help him do his job (source paywalled; alternative source), according to a person familiar with the project. The agent, which is still in development, is currently helping Zuckerberg get information faster -- for instance, by retrieving answers for him that he would typically have to go through layers of people to get, the person familiar with the project said.

[...] Use of AI tools has spread quickly through the ranks at Meta -- in part because it is now a factor in employees' performance reviews. Meta's internal message board is filled with posts from employees sharing new AI use cases they have found and new tools they have built using AI, according to people familiar with the matter. [...] Employees have started using personal agent tools such as My Claw that have access to their chat logs and work files and can go talk to colleagues -- or their colleagues' own personal agents -- on their behalf, the people said. Another AI tool called Second Brain that is somewhere between a chatbot and an agent is also gaining momentum internally, according to people familiar with the matter. Second Brain was built by a Meta employee on top of Claude and can index and query documents for projects, among other uses. On the internal post announcing it to staff, the employee said it is "meant to be like an AI chief of staff."

There is even a group on the internal messaging board where employees' personal agents talk to each other, some of the people said. (Separately, Meta acquired Moltbook, the social-media site for AI agents, and hired its founders in a deal earlier this month.) Meta also recently acquired Manus, a Singapore-based startup that makes personal agents that can execute tasks for its users, and is using the tool internally, some of the people said. Meta recently established a new applied AI engineering organization that is tasked with using AI to help speed up development of the company's large language models. Those teams will have an ultraflat structure of as many as 50 individual contributors reporting to one manager, The Wall Street Journal previously reported. [...] Employees across the company said they have been encouraged to attend AI tutorial meetings several times a week and frequent AI hackathons, and to create their own AI tools to speed up their work.

Privacy

Rogue AI Triggers Serious Security Incident At Meta (theverge.com) 87

For the second time in the past month, an AI agent went rogue at Meta -- this time giving an engineer incorrect advice that briefly exposed sensitive data. The Verge reports: A Meta engineer was using an internal AI agent, which Clayton described as "similar in nature to OpenClaw within a secure development environment," to analyze a technical question another employee posted on an internal company forum. But the agent also independently publicly replied to the question after analyzing it, without getting approval first. The reply was only meant to be shown to the employee who requested it, not posted publicly. An employee then acted on the AI's advice, which "provided inaccurate information" that led to a "SEV1" level security incident, the second-highest severity rating Meta uses. The incident temporarily allowed employees to access sensitive data they were not authorized to view, but the issue has since been resolved.

According to Clayton, the AI agent involved didn't take any technical action itself, beyond posting inaccurate technical advice, something a human could have also done. A human, however, might have done further testing and made a more complete judgment call before sharing the information -- and it's not clear whether the employee who originally prompted the answer planned to post it publicly. "The employee interacting with the system was fully aware that they were communicating with an automated bot. This was indicated by a disclaimer noted in the footer and by the employee's own reply on that thread," Clayton commented to The Verge. "The agent took no action aside from providing a response to a question. Had the engineer that acted on that known better, or did other checks, this would have been avoided."

Facebook

Meta Backtracks, Will Keep Horizon Worlds VR Support 'For Existing Games' (uploadvr.com) 10

Meta is partially reversing its decision to drop VR support for Horizon Worlds, keeping VR access for existing Unity-based games while shifting future development to a new flatscreen-focused Horizon Engine. UploadVR reports: If you somehow missed it, on Tuesday Meta officially announced that its Horizon Worlds "metaverse" platform would drop VR support in June, meaning it would only be available as a flatscreen experience for the web and smartphones. But now, in an "ask me anything" session on his Instagram page, Meta CTO Andrew Bosworth says the company has decided to "keep Horizon Worlds working in VR for existing games to support the fans who've reached out."

Bosworth says this specifically applies to worlds developed with the Horizon Unity runtime, suggesting it applies to those built inside VR or with the Horizon Desktop Editor, but not those built for the new Horizon Engine with Horizon Studio. The picture painted here is of a clean technical break, with the legacy Unity version of Horizon Worlds continuing to support VR, and the new Horizon Engine focusing fully on flatscreen. This VR support will continue through the Horizon Worlds VR app, which Bosworth says will stay on Quest's store "for the foreseeable future".

Specific worlds will not be recommended by the operating system, though, and nor will they be seen in the storefront. Horizon Worlds will be just another app on the store. As for the reason behind not supporting VR in Horizon Engine, Bosworth repeated the explanation he's been giving for two months now -- "because that's where most of the consumer and creator energy already was, and so we're leaning into that."

Facebook

Meta Is Shutting Down VR Social Platform Horizon Worlds (cnbc.com) 51

Meta is shutting down its VR social platform Horizon Worlds, which was once a key piece of the pivot to the metaverse. The company said the app will be taken off the Quest store at the end of March, and fully removed from Quest headsets by June 15. After that date, it will shift to a standalone "mobile-only experience." CNBC reports: The shift for Horizon Worlds, which was once a central part of the company's push into virtual reality, comes weeks after Meta cut over 1,000 employees from Reality Labs, the unit responsible for the metaverse. [...] The social platform has never drawn more than a couple hundred thousand active users a month, CNBC previously reported.

The virtual 3D social network where avatars could interact and play games with other users officially launched in late 2021. It operated exclusively on the Quest VR platform until Meta launched a mobile app version in September 2023. The mobile version of Horizon Worlds was built to provide an entry point for users without VR headsets, functioning similarly to Roblox.

Businesses

Meta Signs $27 Billion AI Infrastructure Deal With Nebius 8

AI infrastructure company Nebius signed a deal to provide up to $27 billion in AI computing capacity to Meta over the next five years, including a guaranteed $12 billion purchase by 2027. Reuters reports: Under the agreement, Meta will also buy an additional $15 billion worth of capacity planned by Nebius over the coming five years if it is not sold to other customers, giving the contract a total value of up to $27 billion, Nebius said. The deal is the latest example of U.S. tech giants' efforts to supplement their own AI data-centre build-outs by locking in scarce GPU and power capacity from "neocloud" providers like Nebius. Nebius CEO Arkady Volozh said the latest Meta deal would help "accelerate the build-out and growth of our core AI cloud business." Further reading: Data Centers Overtake Offices In US Construction-Spending Shift
Facebook

Meta Plans Sweeping Layoffs As AI Costs Mount (reuters.com) 49

An anonymous reader quotes a report from Reuters: Meta is planning sweeping layoffs that could affect 20% or more of the company, three sources familiar with the matter told Reuters, as Meta seeks to offset costly artificial intelligence infrastructure bets and prepare for greater efficiency brought about by AI-assisted workers. No date has been set for the cuts and the magnitude has not been finalized, the people said. Top executives have recently signaled the plans to other senior leaders at Meta and told them to begin planning how to pare back, two of the people said. If Meta settles on the 20% figure, the layoffs will be the company's most significant since a restructuring in late 2022 and early 2023 that it dubbed the "year of efficiency." It employed nearly 79,000 people as of December 31, according to its latest filing. The speculation follows a recent report from The New York Times claiming that Meta has delayed the release of its next major AI model after falling behind competing systems from Google, OpenAI, and Anthropic.
Encryption

Instagram Discontinues End-To-End Encryption For DMs (thehackernews.com) 31

Meta plans to remove end-to-end encryption (E2EE) from Instagram direct messages by May 8, 2026. "Very few people were opting in to end-to-end encrypted messaging in DMs, so we're removing this option from Instagram in the coming months," says Meta. "Anyone who wants to keep messaging with end-to-end encryption can easily do that on WhatsApp." The Hacker News reports: The American company first began testing E2EE for Instagram direct messages in 2021 as part of CEO Mark Zuckerberg's "privacy-focused vision for social networking." The feature is currently "only available in some areas" and is not enabled by default. Weeks into the Russo-Ukrainian war in February 2022, the company made encrypted direct messaging available to all adult users in both countries. Last week, TikTok said it would not introduce E2EE, arguing it makes users less safe by preventing police and safety teams from being able to read direct messages if needed.
EU

Meta To Charge Advertisers a Fee To Offset Europe's Digital Taxes (reuters.com) 36

Meta will begin charging advertisers a 2-5% "location fee" to offset digital services taxes imposed by several European countries, including the UK, France, Italy, Spain, Austria, and Turkey. Reuters reports: The fee, for image or video ads delivered on Meta platforms including WhatsApp click-to-message campaigns and marketing messages together with ads, will apply from July 1 and will also cover other government-imposed levies. "Until now, Meta has covered these additional costs. These changes are part of Meta's ongoing effort to respond to the evolving regulatory landscape and align with industry standards," the company said in the blog.

The location fees are determined by where the audience is located and not the advertisers' business location. Meta listed six countries where the fees will apply, ranging from 2% in the United Kingdom to 3% in France, Italy and Spain and 5% in Austria and Turkey.

Facebook

Meta Acquires Moltbook, the Social Network For AI Agents 30

Axios reports that Meta has acquired Moltbook, the viral, Reddit-like social network designed for AI agents. Humans are welcome, but only to observe. Axios reports: The deal brings Moltbook's creators -- Matt Schlicht and Ben Parr -- into Meta Superintelligence Labs (MSL), the unit run by former Scale AI CEO Alexandr Wang. Meta did not disclose Moltbook's purchase price. The deal is expected to close mid-March, Meta says, with the pair starting at MSL on March 16. When it launched in late January, Moltbook was labeled the "most interesting place on the internet" by open-source developer and writer Simon Willison. "Browsing around Moltbook is so much fun. A lot of it is the expected science fiction slop, with agents pondering consciousness and identity. There's also a ton of genuinely useful information, especially on m/todayilearned."

In an internal post seen by Axios, Meta's Vishal Shah said existing Moltbook customers can temporarily continue using the platform. "The Moltbook team has given agents a way to verify their identity and connect with one another on their human's behalf," Shah says. "This establishes a registry where agents are verified and tethered to human owners." He added: "Their team has unlocked new ways for agents to interact, share content, and coordinate complex tasks."
Privacy

New App Alerts You If Someone Nearby Is Wearing Smart Glasses 54

A new Android app called Nearby Glasses alerts users when Bluetooth signals from smart glasses are detected nearby. The Android app, called Nearby Glasses, "launches at a time as there is an increasing resistance against always-recording or listening devices, which critics say process information about nearby people who do not give their consent," reports TechCrunch. From the report: Yves Jeanrenaud, who made the app, first spoke to 404 Media about the project and said he was in part inspired to make Nearby Glasses after reading the independent publication's reporting into wearable surveillance devices, including how Meta's Ray-Ban smart glasses have been used in immigration raids and to film and harass sex workers.

On the app's project page, Jeanrenaud described smart glasses as an "intolerable intrusion, consent neglecting, horrible piece of tech." Jeanrenaud told TechCrunch in an email that his motivation came from "witnessing the sheer scale and inhumane nature of the abuse these smart glasses are involved in." Jeanrenaud also cited Meta's decision to implement face recognition as a default feature in its smart glasses, "which I consider to be a huge floodgate pushed open for all kinds of privacy-invasive behavior."

The app works by listening for nearby Bluetooth signals that contain a publicly assigned identifier unique to the Bluetooth device's manufacturer. If the app detects a Bluetooth signal from a nearby hardware device made by Meta or Snap, the app will send the user an alert. (The app also allows users to add their own specific Bluetooth identifiers, allowing the user to detect a broader range of wearable surveillance gadgetry.)
Further reading: Meta's AI Display Glasses Reportedly Share Intimate Videos With Human Moderators
Privacy

Meta's AI Display Glasses Reportedly Share Intimate Videos With Human Moderators (engadget.com) 39

An anonymous reader quotes a report from Engadget: Users of Meta's AI smart glasses in Europe may be unknowingly sharing intimate video and sensitive financial information with moderators outside of the bloc, according to a report from Sweden's Svenska Dagbladet released last week. Employees in Kenya doing AI "annotation" told the journalists that they've seen people nude, using the toilet and engaging in sexual activity, along with credit card numbers and other sensitive information.

With Meta's Ray-Ban Display and other glasses with AI capabilities, users can record what they're looking at or get answers to questions via a Meta AI assistant. If a wearer wants to make use of that AI, though, they must agree to Meta's terms of service that allow any data captured to be reviewed by humans. That's because Meta's large language models (LLMs) often require people to annotate visual data so that the AI can understand it and build its training models.

This data can end up in places like Nairobi, Kenya, often moderated by underpaid workers. Such actions are subject to Europe's GDPR rules that require transparency about how personal data is processed, according to a data protection lawyer cited in the report. However, Svenska Dagbladet's reporters said they needed to jump through some hoops to see Meta's privacy policy for its wearable products. That policy states that either humans or automated systems may review sensitive data, and puts the onus on the user to not share sensitive information.

Facebook

Meta's Metaverse Leaves Virtual Reality 14

Meta is pivoting Horizon Worlds away from its original VR-centric metaverse vision and toward a mobile-first strategy, "explicitly separating" its Quest VR platform from the virtual world. TechCrunch reports: By going mobile-first, Horizon Worlds is positioning itself to compete with popular platforms like Roblox and Fortnite. "We're in a strong position to deliver synchronous social games at scale, thanks to our unique ability to connect those games with billions of people on the world's biggest social networks," Samantha Ryan, Reality Labs' VP of content, said in the blog post. "You saw this strategy start to unfold in 2025, and now, it's our main focus." Ryan went on to note that Meta is still focused on VR hardware. "We have a robust roadmap of future VR headsets that will be tailored to different audience segments as the market grows and matures," Ryan wrote.
Advertising

Meta Begins $65 Million Election Push To Advance AI Agenda (nytimes.com) 33

An anonymous reader quotes a report from the New York Times: Meta is preparing to spend $65 million this year to boost state politicians who are friendly to the artificial intelligence industry, beginning this week in Texas and Illinois, according to company representatives. The sum is the biggest election investment by Meta, which owns Facebook, Instagram and WhatsApp. The company was previously cautious about campaign engagements, making small donations out of a corporate political action committee and contributing to presidential inaugurations. It also let executives like Sheryl Sandberg, who was chief operating officer, support candidates in their personal capacities.

Now Meta is betting bigger on politics, driven by concerns over the regulatory threat to the artificial intelligence industry as it aims to beat back legislation in states that it fears could inhibit A.I. development, company representatives said. To do that, Meta is quietly starting two new super PACs, according to federal filings surfaced by The New York Times. One group, Forge the Future Project, is backing Republicans. Another, Making Our Tomorrow, is backing Democrats. The new PACs join two others already started by Meta, one of which is focused on California while the other is an umbrella organization that finances the company's spending in other states. In total, the four super PACs have an initial budget of $65 million, according to federal and state filings. Meta's spending is set to start this week in Illinois and Texas, where the company generally favors backing Democratic and Republican incumbents or engaging in open races rather than deposing existing officials, company representatives said in interviews.

[...] Last year, Meta's public policy vice president, Brian Rice, said the company would start spending in politics because of "inconsistent regulations that threaten homegrown innovation and investments in A.I." The company started its first two super PACs, American Technology Excellence Project and Mobilizing Economic Transformation Across California. Meta put $45 million into American Technology Excellence Project in September. That money is expected, in turn, to flow to Forge the Future Project, Making Our Tomorrow and potentially to other entities. [...] In California, which has some of the country's most onerous campaign-finance disclosures, Meta in August put $20 million into Mobilizing Economic Transformation Across California, which shortens to META California. State laws require the sponsoring company to be disclosed in the name of the entity. In December, Meta put $5 million into another California committee called California Leads, which is focused on promoting moderate business policy and not A.I., according to state records.

Social Networks

Internal Messages May Doom Meta At Social Media Addiction Trial (arstechnica.com) 54

An anonymous reader quotes a report from Ars Technica: This week, the first high-profile lawsuit -- considered a "bellwether" case that could set meaningful precedent in the hundreds of other complaints -- goes to trial. That lawsuit documents the case of a 19-year-old, K.G.M, who hopes the jury will agree that Meta and YouTube caused psychological harm by designing features like infinite scroll and autoplay to push her down a path that she alleged triggered depression, anxiety, self-harm, and suicidality. TikTok and Snapchat were also targeted by the lawsuit, but both have settled. The Snapchat settlement came last week, while TikTok settled on Tuesday just hours before the trial started, Bloomberg reported. For now, YouTube and Meta remain in the fight. K.G.M. allegedly started watching YouTube when she was 6 years old and joined Instagram by age 11. She's fighting to claim untold damages -- including potentially punitive damages -- to help her family recoup losses from her pain and suffering and to punish social media companies and deter them from promoting harmful features to kids. She also wants the court to require prominent safety warnings on platforms to help parents be aware of the risks. [...]

To win, K.G.M.'s lawyers will need to "parcel out" how much harm is attributed to each platform, due to design features, not the content that was targeted to K.G.M., Clay Calvert, a technology policy expert and senior fellow at a think tank called the American Enterprise Institute, wrote. Internet law expert Eric Goldman told The Washington Post that detailing those harms will likely be K.G.M.'s biggest struggle, since social media addiction has yet to be legally recognized, and tracing who caused what harms may not be straightforward. However, Matthew Bergman, founder of the Social Media Victims Law Center and one of K.G.M.'s lawyers, told the Post that K.G.M. is prepared to put up this fight. "She is going to be able to explain in a very real sense what social media did to her over the course of her life and how in so many ways it robbed her of her childhood and her adolescence," Bergman said.

The research is unclear on whether social media is harmful for kids or whether social media addiction exists, Tamar Mendelson, a professor at Johns Hopkins Bloomberg School of Public Health, told the Post. And so far, research only shows a correlation between Internet use and mental health, Mendelson noted, which could doom K.G.M.'s case and others.' However, social media companies' internal research might concern a jury, Bergman told the Post. On Monday, the Tech Oversight Project, a nonprofit working to rein in Big Tech, published a report analyzing recently unsealed documents in K.G.M.'s case that supposedly provide "smoking-gun evidence" that platforms "purposefully designed their social media products to addict children and teens with no regard for known harms to their wellbeing" -- while putting increased engagement from young users at the center of their business models.
Most of the unsealed documents came from Meta. An internal email shows Mark Zuckerberg decided Meta's top strategic priority was getting teens "locked in" to Meta's family of apps. Another damning document discusses allowing "tweens" to use a private mode inspired by fake Instagram accounts ("finstas"). The same document includes an admission that internal data showed Facebook use correlated with lower well-being.

Internal communications showed Meta seemingly bragging that "teens can't switch off from Instagram even if they want to" and an employee declaring, "oh my gosh yall IG is a drug," likening all social media platforms to "pushers."

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